1
mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-29 09:15:11 +01:00
Peacock/components/candle/challengeHelpers.ts
moonysolari 14faf6ed25
Add global escalation challenges (#210)
* Added escalation challenges

* add legacy and custom escalations to list

* add h2 escalation challenges

* Run prettier

* Added H1 Escalation challenges

---------

Co-authored-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
2023-04-14 23:41:43 +01:00

271 lines
9.2 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2023 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import {
ChallengeProgressionData,
CompiledChallengeRewardData,
CompiledChallengeRuntimeData,
InclusionData,
MissionManifest,
RegistryChallenge,
} from "../types/types"
import { SavedChallengeGroup } from "../types/challenges"
import { controller } from "../controller"
import { gameDifficulty } from "../utils"
export function compileScoringChallenge(
challenge: RegistryChallenge,
): CompiledChallengeRewardData {
return {
ChallengeId: challenge.Id,
ChallengeName: challenge.Name,
ChallengeDescription: challenge.Description,
ChallengeImageUrl: challenge.ImageName,
XPGain: challenge.Rewards?.MasteryXP || 0,
}
}
export function compileRuntimeChallenge(
challenge: RegistryChallenge,
progression: ChallengeProgressionData,
): CompiledChallengeRuntimeData {
return {
// GetActiveChallengesAndProgression
Challenge: {
Id: challenge.Id,
GroupId: challenge.inGroup,
Name: challenge.Name,
Type: challenge.RuntimeType || "contract",
Description: challenge.Description,
ImageName: challenge.ImageName,
InclusionData: challenge.InclusionData || undefined,
Definition: challenge.Definition,
Tags: challenge.Tags,
Drops: challenge.Drops,
LastModified: "2021-01-06T23:00:32.0117635", // this is a lie 👍
PlayableSince: null,
PlayableUntil: null,
Xp: challenge.Rewards.MasteryXP || 0,
XpModifier: challenge.XpModifier || {},
},
Progression: progression,
}
}
export enum ChallengeFilterType {
// Note that this option will include global elusives and escalations challenges.
None = "None",
Contract = "Contract",
/** Only used for the CAREER -> CHALLENGES page */
Contracts = "Contracts",
/** Only used for the location page, and when calculating location completion */
ParentLocation = "ParentLocation",
}
export type ChallengeFilterOptions =
| {
type: ChallengeFilterType.None
}
| {
type: ChallengeFilterType.Contract
contractId: string
locationId: string
isFeatured?: boolean
difficulty: number
}
| {
type: ChallengeFilterType.Contracts
contractIds: string[]
locationId: string
}
| {
type: ChallengeFilterType.ParentLocation
}
/**
* Checks if the metadata of a contract matches the definition in the InclusionData of a challenge.
* @param incData The inclusion data of the challenge in question. Will return true if this is null.
* @param contract The contract in question.
* @returns A boolean as the result.
*/
export function inclusionDataCheck(
incData: InclusionData,
contract: MissionManifest,
): boolean {
if (!incData) return true
if (!contract) return false
return (
incData.ContractIds?.includes(contract.Metadata.Id) ||
incData.ContractTypes?.includes(contract.Metadata.Type) ||
incData.Locations?.includes(contract.Metadata.Location) ||
contract.Metadata?.Gamemodes?.some((r) =>
incData.GameModes?.includes(r),
)
)
}
export function isChallengeForDifficulty(
difficulty: number,
challenge: RegistryChallenge,
): boolean {
return (
!challenge.DifficultyLevels ||
challenge.DifficultyLevels.length === 0 ||
gameDifficulty[challenge.DifficultyLevels[0]] <= difficulty
)
}
/**
* Judges whether a challenge should be included in the challenges list of a contract.
* @requires The challenge and the contract share the same parent location.
* @param contractId The id of the contract.
* @param locationId The sublocation ID of the challenge.
* @param difficulty The upper bound on the difficulty of the challenges to return.
* @param challenge The challenge in question.
* @param forCareer Whether the result is used to decide what is shown the CAREER -> CHALLENGES page. Defaulted to false.
* @returns A boolean value, denoting the result.
*/
function isChallengeInContract(
contractId: string,
locationId: string,
difficulty: number,
challenge: RegistryChallenge,
forCareer = false,
): boolean {
// Currently don't have all the escalation groups
if (!contractId || !locationId) {
return false
}
if (!challenge) {
return false
}
if (!isChallengeForDifficulty(difficulty, challenge)) {
return false
}
if (
locationId === "LOCATION_HOKKAIDO_SHIM_MAMUSHI" &&
challenge.LocationId === "LOCATION_HOKKAIDO"
) {
// Special case: winter festival has its own locationId, but for Hokkaido-wide challenges,
// the locationId is "LOCATION_HOKKAIDO", not "LOCATION_PARENT_HOKKAIDO".
return true
}
const contract = controller.resolveContract(contractId, true)
if (challenge.Type === "global") {
return inclusionDataCheck(
// Global challenges should not be shown for "tutorial" missions unless for the career page,
// despite the InclusionData somehow saying otherwise.
forCareer
? challenge.InclusionData
: {
...challenge.InclusionData,
ContractTypes:
challenge.InclusionData.ContractTypes.filter(
(type) => type !== "tutorial",
),
},
contract,
)
}
// Is this for the current contract or group contract?
const isForContract = (challenge.InclusionData?.ContractIds || []).includes(
contract.Metadata.Id,
)
// Is this for the current contract type?
// As of v6.1.0, this is only used for ET challenges.
const isForContractType = (
challenge.InclusionData?.ContractTypes || []
).includes(controller.resolveContract(contractId).Metadata.Type)
// Is this a location-wide challenge?
// "location" is more widely used, but "parentlocation" is used in Ambrose and Berlin, as well as some "Discover XX" challenges.
const isForLocation =
challenge.Type === "location" || challenge.Type === "parentlocation"
// Is this for the current location?
const isCurrentLocation =
// Is this challenge's location one of these things:
// 1. The current sub-location, e.g. "LOCATION_COASTALTOWN_NIGHT". This is the most common.
// 2. The parent location (yup, that can happen), e.g. "LOCATION_PARENT_HOKKAIDO" in Discover Hokkaido.
challenge.LocationId === locationId ||
challenge.LocationId === challenge.ParentLocationId
return (
isForContract ||
isForContractType ||
(isForLocation && isCurrentLocation)
)
}
export function filterChallenge(
options: ChallengeFilterOptions,
challenge: RegistryChallenge,
): boolean {
switch (options.type) {
case ChallengeFilterType.None:
return true
case ChallengeFilterType.Contract: {
return isChallengeInContract(
options.contractId,
options.locationId,
options.difficulty,
challenge,
)
}
case ChallengeFilterType.Contracts: {
return options.contractIds.some((contractId) =>
isChallengeInContract(
contractId,
options.locationId,
gameDifficulty.master, // Get challenges of all difficulties
challenge,
true,
),
)
}
case ChallengeFilterType.ParentLocation: {
// Challenges are already organized by location
// So we only need to filter out the elusive target challenges
return !challenge.Tags.includes("elusive")
}
}
}
/**
* Merges the Challenge field two SavedChallengeGroup objects and returns a new object. Does not modify the original objects. For all the other fields, the values of g1 is used.
* @param g1 One of the SavedChallengeGroup objects.
* @param g2 The other SavedChallengeGroup object.
* @returns A new object with the Challenge arrays merged.
*/
export function mergeSavedChallengeGroups(
g1: SavedChallengeGroup,
g2: SavedChallengeGroup,
): SavedChallengeGroup {
return {
...g1,
Challenges: [...(g1?.Challenges ?? []), ...(g2?.Challenges ?? [])],
}
}