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mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-22 22:12:45 +01:00
Peacock/components/evergreen.ts
Anthony Fuller 46052c7b0e
Multi-Version Mastery and Sniper Scoring (#270)
* Add multi-version mastery files

* Add pro1 unlocks to legacy allunlockables

* Add 47's suit to scpc all unlockables

* Add and remove various configs

* Remove some useless promises

* Fix scpc hub

* Fix issue with user profile saving

* Fix scpc issues for hub

* Add singleplayer/multiplayer sniper

* A great many things

- Add multi-version mastery
- Improve sniper mastery support
- Improve general H2016 support

* Fix some warnings

* Fix pro1 mastery on destination screens

* Remove entP from createInventory, lock/unlock pro1 accordingly

* Remove JSDoc entP parameter from createInventory

* Remove difficultyunlocks from safehouse pages

* Add versioned user profiles

* Prettier run

* Remove false point from user profiles docs

* Add comment about profile versioning to types

* Fix default profile links

* Remove remaining lowercase

* Fix sniper showing XP as XP

* Add game versions to the unlockable map

* Update getMasteryForUnlockable call in planning

* Fix missing locations when updating profiles

* Update versions to v7

* Fix ICA Facility destination mastery

* Fix sniper challenge unlockables showing in inventory

* Sniper Scoring (#273)

* Initial sniper scoring

* Fix linting errors

* Update require table

* Calculate and display final sniper score on end screen

* Bump SMP version to v5.7.0

* Update since version for scoring

* Fix create inventory call for sniper scoring

* Support sniper unlockables in the inventory

* Update versions to v7

* Reflect changes to createInventory in scoreHandler

* Get unlockable name in completion data

* It was not okay.

* Thanks webstorm

* Add support for /profiles/page/GetMasteryCompletionDataForUnlockable

* Support sniper play next

* Remove sniper gamemodes template from overrides

* Remove debug prints from scoring event handler

* Fix challenge multiplier

* Exclude sniper unlockables from stashpoint

* Start fixing up the missionEnd response for sniper

* Update misleading comment

* Use existing global challenge to check for SA on sniper contracts

* Re-add removed global challenges

* Proper support for the mission end screen on sniper contracts

* Remove redundant label

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Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>

* Add co-op sniper scoring defs

* Update MasteryUnlockable template

* Bump SMP version to v5.9.3

* Re-add deepmerge

* Fix SMP checksum

* Fix linting errors caused by merge

* Fix score handler imports

* Move load flags

* Remove unnecessary game version arg

* Whoopsies

Co-authored-by: Reece Dunham <me@rdil.rocks>
Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>

---------

Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>
Co-authored-by: Reece Dunham <me@rdil.rocks>
2023-07-24 23:47:28 +01:00

60 lines
2.0 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2023 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { getUserData, writeUserData } from "./databaseHandler"
import { getConfig } from "./configSwizzleManager"
import { ContractProgressionData } from "./types/types"
import { getFlag } from "./flags"
import { EVERGREEN_LEVEL_INFO } from "./utils"
export function setCpd(
data: ContractProgressionData,
uID: string,
cpdID: string,
) {
const userData = getUserData(uID, "h3")
userData.Extensions.CPD[cpdID] = {
...userData.Extensions.CPD[cpdID],
...data,
}
writeUserData(uID, "h3")
}
export function getCpd(uID: string, cpdID: string): ContractProgressionData {
const userData = getUserData(uID, "h3")
if (!Object.keys(userData.Extensions.CPD).includes(cpdID)) {
const defaultCPD = getConfig(
"DefaultCpdConfig",
false,
) as ContractProgressionData
setCpd(defaultCPD, uID, cpdID)
}
// NOTE: Override the EvergreenLevel with the latest Mastery Level
if (getFlag("gameplayUnlockAllFreelancerMasteries")) {
userData.Extensions.CPD[cpdID]["EvergreenLevel"] =
EVERGREEN_LEVEL_INFO.length
}
return userData.Extensions.CPD[cpdID]
}