* Rewrite the escalation service to use group contracts (#28)
* Fix build and type errors
Signed-off-by: Reece Dunham <me@rdil.rocks>
* Improve Escalation Functionality with Contract Groups (#160)
* Fix Sinbad escalation and add group definition
* Add group contracts and fix InGroup IDs where needed
* Run prettier
* Add missing group definitions
* Fixed id issues with sinbad
* Fix missionsInLocation.ts
* Added groupdefinitions (#198)
Added localization and missing groupdefinitions for Peacock custom escalations
* Fix incorrect escalation contract ids
* Remove missing escalations
* Add Ataro group definition
* Add 7DS entrances
* Restore no2016 functionality, add xmas to no2016 list
* Add missing deluxe escalation entrance
* Fix linting
* Added h3 escalations (#204)
* Added h3 escalations
Added all remaining escalations from h3 maps
* Prettier
yeehaw
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Co-authored-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
* Fix escalation completion
* Fix smilax level 1
* Fix escalation challenges not completing
* Get groups when resolving contracts
* track escalation challenge completion
* fix mission end page for escalation challenges
* Update GameChangerProperties
* Update EvergreenGameChangerProperties
* Add new GameChangerProperties
* Fix aborting on invalid escalation group
* remove dupe yellow rabbit suit
* Fixed DGS having no challenges on career page
* run prettier
* Update Proloff Level 2
* Update escalation hub tile to work with group contracts
* Move escalations and elusives to subfolders
* Add 7DS campaign
* Fix escalation level picker
* Fix escalations being incorrectly marked as completed
* Remove completed status when editing escalation level progress
* Add new H3 escalations to level picker
* Add Season tag to elusives for future use
* Add Season tag to typedefs
* Respect Season tag when sending elusives
* Add Legacy Escalations
* Remove milfoil for now, add escalations to missions
* Move xmas escalation
* Fix Snowdrop not showing in 2016
* Add missing entitlements to escalations
* Fix play next level in 2016, remove use of deprecated function
* Move remaining Peacock escalations
* Swap out featured Peacock escalation
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Signed-off-by: Reece Dunham <me@rdil.rocks>
Co-authored-by: moonysolari <118079569+moonysolari@users.noreply.github.com>
Co-authored-by: Kaki <66200818+Kakiking@users.noreply.github.com>
Co-authored-by: moonysolari <changyiding@126.com>
Co-authored-by: riisikumi <54016129+riisikumi@users.noreply.github.com>
Co-authored-by: AnthonyFuller <24512050+AnthonyFuller@users.noreply.github.com>
* Only change elusive contract types at getforplay
* Update the angel of death json
* Add ET challenges for all locations
* Correctly get elusives challenges in contracts
* Add CHALLENGES_ELUSIVE_TARGET_MIAMI
* Add global elusives challenges
* Remove " - Year 2" texts
* Correct strings in the Brothers challenges
* Latest ET challenge extraction script
* Add flag to toggle elusives saving
* make elusive target challenges game version aware
* remove extra BLOODYMARY challenges
* Fix The Blackmailer strings
* Remove duplicate global challenges definitions
* Filter out elusive challenges for location page
* update info on et tab on career-challenges page
* Allow elusives to be restarted in H2/3, add flag for H2016
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Co-authored-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
* Add location templates for older game versions
* Fix challenge data extraction script for h1
* Add challenge location templates
* unfinished game version support
* Fix challenge data extraction script for H2
* Conform function calls to new signature
* Add a game version for all maps
* Improve comments
* Try to add difficulty support
* fix type error
* fix GetActiveChallengesAndProgression difficulty
* Add difficulty for GetChallengeTreeFor
* Fix up difficulty in other places
* Add challenges data jsons for all three games
* Add H2 global TC challenges
* Fix H1 challenge typeheader
* Fix Type fields in SavedChallenge
* Fix imports
* Delete backup file
* Reduce hard-coding of difficulty number
* Support versioned global challenges
* remove H2GlobalChallenges
* Add missing global Challenges
* Make versions a global variable
* run prettier
* Use Drop Ids instead of unlockables
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Co-authored-by: Reece Dunham <me@rdil.rocks>
Added simplified mastery data for all locations
Added runtime generation of the full mastery data
Added initial support for profile progression
Reworked code around loading of resources to be more generic