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mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-22 22:12:45 +01:00
Commit Graph

7 Commits

Author SHA1 Message Date
Reece Dunham
7fb174fbff
Update generated require table
Signed-off-by: Reece Dunham <me@rdil.rocks>
2023-11-21 20:34:56 -05:00
Reece Dunham
e70442e7d7
Remove obsolete code
Signed-off-by: Reece Dunham <me@rdil.rocks>
2023-10-27 11:46:52 -04:00
Anthony Fuller
46052c7b0e
Multi-Version Mastery and Sniper Scoring (#270)
* Add multi-version mastery files

* Add pro1 unlocks to legacy allunlockables

* Add 47's suit to scpc all unlockables

* Add and remove various configs

* Remove some useless promises

* Fix scpc hub

* Fix issue with user profile saving

* Fix scpc issues for hub

* Add singleplayer/multiplayer sniper

* A great many things

- Add multi-version mastery
- Improve sniper mastery support
- Improve general H2016 support

* Fix some warnings

* Fix pro1 mastery on destination screens

* Remove entP from createInventory, lock/unlock pro1 accordingly

* Remove JSDoc entP parameter from createInventory

* Remove difficultyunlocks from safehouse pages

* Add versioned user profiles

* Prettier run

* Remove false point from user profiles docs

* Add comment about profile versioning to types

* Fix default profile links

* Remove remaining lowercase

* Fix sniper showing XP as XP

* Add game versions to the unlockable map

* Update getMasteryForUnlockable call in planning

* Fix missing locations when updating profiles

* Update versions to v7

* Fix ICA Facility destination mastery

* Fix sniper challenge unlockables showing in inventory

* Sniper Scoring (#273)

* Initial sniper scoring

* Fix linting errors

* Update require table

* Calculate and display final sniper score on end screen

* Bump SMP version to v5.7.0

* Update since version for scoring

* Fix create inventory call for sniper scoring

* Support sniper unlockables in the inventory

* Update versions to v7

* Reflect changes to createInventory in scoreHandler

* Get unlockable name in completion data

* It was not okay.

* Thanks webstorm

* Add support for /profiles/page/GetMasteryCompletionDataForUnlockable

* Support sniper play next

* Remove sniper gamemodes template from overrides

* Remove debug prints from scoring event handler

* Fix challenge multiplier

* Exclude sniper unlockables from stashpoint

* Start fixing up the missionEnd response for sniper

* Update misleading comment

* Use existing global challenge to check for SA on sniper contracts

* Re-add removed global challenges

* Proper support for the mission end screen on sniper contracts

* Remove redundant label

---------

Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>

* Add co-op sniper scoring defs

* Update MasteryUnlockable template

* Bump SMP version to v5.9.3

* Re-add deepmerge

* Fix SMP checksum

* Fix linting errors caused by merge

* Fix score handler imports

* Move load flags

* Remove unnecessary game version arg

* Whoopsies

Co-authored-by: Reece Dunham <me@rdil.rocks>
Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>

---------

Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>
Co-authored-by: Reece Dunham <me@rdil.rocks>
2023-07-24 23:47:28 +01:00
Reece Dunham
9a000b6d70
Update deps + eslint rules
Signed-off-by: Reece Dunham <me@rdil.rocks>
2023-04-28 23:39:57 -04:00
AnthonyFuller
fdffcc3f67 Update generated require table 2023-04-25 05:42:18 +01:00
Anthony Fuller
c2d477f02e
Add support for Elusive Target Arcade (#209)
* Add arcade support, remove use of deprecated function

* Fix retrieval of escalation group id in planning

* Add arcade contracts

* remove incorrectly acquired arcade challenges

* Fix locations for arcade levels

* Add arcade challenges

* run prettier

* fix nullibility issue in h1

* The Icon is not an elusive target

* sort eta and et contracts by location

* Reset arcade contract on fail

* show arcade challenges in career page

* fix arcade challenges filtering for destinations

* run prettier

* Don't fail arcade on exit menu with no objectives completed

* Handle secondary objectives on arcade fail

* Make a ContractSession know its Id

* fix global arcade challenges

* Add arcade contracts to the level picker

* Update Peacock require tables with ETA

* Add escalationTypes array

* Get ETA locations at startup

* remove unused arrays

---------

Co-authored-by: moonysolari <changyiding@126.com>
2023-04-21 18:48:56 +01:00
Lennard Fonteijn
4551059a53 Added logic to generate require table for plugins
Fixed issue where non-development builds would try to load TypeScript-based plugins
Fixed issue of non-exported interface FakePlayer
2023-04-17 00:24:13 +02:00