* Add support for Career -> Mastery page
* Add support H2016 for Career -> Mastery page
* Fix mastery not showing on H2016 destinations page
* Switch pro1 mastery to available like destinations
* ignore AreaDiscovered for evergreen
* Revert "ignore AreaDiscovered for evergreen"
This reverts commit 78beddec9552733fda12bbc8c44cee047def10b5.
* Track area discovery in evergreen
* remove persistentBools
* fix global challenges' location
* run prettier
* fix REVEALED
* Add location templates for older game versions
* Fix challenge data extraction script for h1
* Add challenge location templates
* unfinished game version support
* Fix challenge data extraction script for H2
* Conform function calls to new signature
* Add a game version for all maps
* Improve comments
* Try to add difficulty support
* fix type error
* fix GetActiveChallengesAndProgression difficulty
* Add difficulty for GetChallengeTreeFor
* Fix up difficulty in other places
* Add challenges data jsons for all three games
* Add H2 global TC challenges
* Fix H1 challenge typeheader
* Fix Type fields in SavedChallenge
* Fix imports
* Delete backup file
* Reduce hard-coding of difficulty number
* Support versioned global challenges
* remove H2GlobalChallenges
* Add missing global Challenges
* Make versions a global variable
* run prettier
* Use Drop Ids instead of unlockables
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Co-authored-by: Reece Dunham <me@rdil.rocks>
* Refactor: use function for lookupContractPublicId
* Trending and Mostplayed now display stuff
* Add call to contract-preserving backend
* Actually download contract data from official
* add getRemoteService function
* implement "contract search" tile
* Change variable naming
* Run prettier
* Change naming to hitmaps
* officialSearchContract -> contractsModeRouting.ts
* Fix imports
Added simplified mastery data for all locations
Added runtime generation of the full mastery data
Added initial support for profile progression
Reworked code around loading of resources to be more generic
* Renders Career->Challenges page
* Support sniper levels on Career->Challenges page
* Refactor the code to get challenges for locations
* Support clicking tiles on Career->Challenges page
* Add elusives part (currently unsupported)
* Add gameVersion check to avoid issues on old games