Add Aegis Rank reset functionality command for Progression (#727)
Adds a console command to allow players to reset the Aegis Ranks of their Titans
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@ -38,6 +38,7 @@ void function Progression_Init()
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#if SERVER
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AddCallback_OnClientDisconnected( OnClientDisconnected )
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AddClientCommandCallback( "ns_progression", ClientCommand_SetProgression )
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AddClientCommandCallback( "ns_resettitanaegis", ClientCommand_ResetTitanAegis )
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AddCallback_GameStateEnter( eGameState.Playing, OnPlaying )
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#elseif CLIENT
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AddCallback_OnClientScriptInit( OnClientScriptInit )
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@ -84,6 +85,28 @@ bool function ClientCommand_SetProgression( entity player, array<string> args )
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return true
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}
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/// Resets a specific Titan's Aegis rank back to `0`
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/// * `player` - The player entity to perform the action on
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/// * `args` - The arguments passed from the client command. `args[0]` should be an integer corresponding to the index of the Titan to reset.
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///
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/// Returns `true` on success and `false` on missing args.
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bool function ClientCommand_ResetTitanAegis( entity player, array<string> args )
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{
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if ( !args.len() )
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return false
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int suitIndex = args[0].tointeger()
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player.SetPersistentVar( "titanFDUnlockPoints[" + suitIndex + "]", 0 )
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player.SetPersistentVar( "previousFDUnlockPoints[" + suitIndex + "]", 0 )
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player.SetPersistentVar( "fdTitanXP[" + suitIndex + "]", 0 )
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player.SetPersistentVar( "fdPreviousTitanXP[" + suitIndex + "]", 0 )
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// Refresh Highest Aegis Titan since we might get all of them back to 1 if players wants
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RecalculateHighestTitanFDLevel( player )
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return true
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}
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#endif
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#if CLIENT
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@ -1540,6 +1540,22 @@ array<string> function GetAvailableTitanRefs( entity player )
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return availableTitanRefs
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}
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/// Gets the highest Titan FD level and stores it in the corresponding persistent var.
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/// * `player` - The player entity to perform the action on
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void function RecalculateHighestTitanFDLevel( entity player )
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{
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int enumCount = PersistenceGetEnumCount( "titanClasses" )
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int highestAegis = 0
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for ( int i = 0; i < enumCount; i++ )
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{
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string enumName = PersistenceGetEnumItemNameForIndex( "titanClasses", i )
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int aegisLevel = FD_TitanGetLevelForXP( enumName, FD_TitanGetXP( player, enumName ) )
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if ( highestAegis < aegisLevel )
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highestAegis = aegisLevel
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}
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player.SetPersistentVar( "fdStats.highestTitanFDLevel", highestAegis )
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}
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#if MP
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string function GetTitanRefForLoadoutIndex( entity player, int loadoutIndex )
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{
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