move to server auth token system for verifying gameserver auth messages, rather than ip
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fdc97329e6
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@ -109,7 +109,7 @@ module.exports = ( fastify, opts, done ) => {
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method: "POST",
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host: server.ip,
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port: server.authPort,
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path: `/authenticate_incoming_player?id=${request.query.id}&authToken=${authToken}`
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path: `/authenticate_incoming_player?id=${request.query.id}&authToken=${authToken}&serverAuthToken=${server.serverAuthToken}`
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}, pdata )
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if ( !authResponse )
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@ -31,6 +31,7 @@ module.exports = ( fastify, opts, done ) => {
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delete copy.port
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delete copy.authPort
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delete copy.password
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delete copy.serverAuthToken
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displayServerArray.push( copy )
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}
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@ -85,7 +85,8 @@ module.exports = ( fastify, opts, done ) => {
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return {
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success: true,
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id: newServer.id
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id: newServer.id,
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serverAuthToken: newServer.serverAuthToken
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}
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})
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@ -26,6 +26,7 @@ class GameServer
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this.lastHeartbeat = nameOrServer.lastHeartbeat
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this.id = nameOrServer.id
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this.serverAuthToken = nameOrServer.serverAuthToken
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this.updateValues( nameOrServer.name, nameOrServer.description, nameOrServer.playerCount, nameOrServer.maxPlayers, nameOrServer.map, nameOrServer.playlist, nameOrServer.ip, nameOrServer.port, nameOrServer.authPort, nameOrServer.password, nameOrServer.modInfo, nameOrServer.pdiffs )
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}
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else // normal constructor
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@ -33,6 +34,7 @@ class GameServer
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this.lastHeartbeat = Date.now()
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this.id = crypto.randomBytes(16).toString( "hex" )
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this.serverAuthToken = crypto.randomBytes(16).toString( "hex" )
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this.updateValues( nameOrServer, description, playerCount, maxPlayers, map, playlist, ip, port, authPort, password, modInfo )
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}
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}
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