NorthstarLauncher/NorthstarDLL/filesystem.cpp

206 lines
7.1 KiB
C++

#include "pch.h"
#include "filesystem.h"
#include "hooks.h"
#include "hookutils.h"
#include "sourceinterface.h"
#include "modmanager.h"
#include <iostream>
#include <sstream>
// hook forward declares
typedef FileHandle_t (*ReadFileFromVPKType)(VPKData* vpkInfo, __int64* b, char* filename);
ReadFileFromVPKType readFileFromVPK;
FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename);
typedef bool (*ReadFromCacheType)(IFileSystem* filesystem, char* path, void* result);
ReadFromCacheType readFromCache;
bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result);
typedef void (*AddSearchPathType)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
AddSearchPathType addSearchPathOriginal;
void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
typedef FileHandle_t (*ReadFileFromFilesystemType)(
IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5);
ReadFileFromFilesystemType readFileFromFilesystem;
FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5);
typedef VPKData* (*MountVPKType)(IFileSystem* fileSystem, const char* vpkPath);
MountVPKType mountVPK;
VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath);
bool readingOriginalFile;
std::string currentModPath;
SourceInterface<IFileSystem>* g_Filesystem;
void InitialiseFilesystem(HMODULE baseAddress)
{
g_Filesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
// create hooks
HookEnabler hook;
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5CBA0, &ReadFileFromVPKHook, reinterpret_cast<LPVOID*>(&readFileFromVPK));
ENABLER_CREATEHOOK(
hook,
reinterpret_cast<void*>((*g_Filesystem)->m_vtable->ReadFromCache),
&ReadFromCacheHook,
reinterpret_cast<LPVOID*>(&readFromCache));
ENABLER_CREATEHOOK(
hook,
reinterpret_cast<void*>((*g_Filesystem)->m_vtable->AddSearchPath),
&AddSearchPathHook,
reinterpret_cast<LPVOID*>(&addSearchPathOriginal));
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15F20, &ReadFileFromFilesystemHook, reinterpret_cast<LPVOID*>(&readFileFromFilesystem));
ENABLER_CREATEHOOK(
hook, reinterpret_cast<void*>((*g_Filesystem)->m_vtable->MountVPK), &MountVPKHook, reinterpret_cast<LPVOID*>(&mountVPK));
}
std::string ReadVPKFile(const char* path)
{
// read scripts.rson file, todo: check if this can be overwritten
FileHandle_t fileHandle = (*g_Filesystem)->m_vtable2->Open(&(*g_Filesystem)->m_vtable2, path, "rb", "GAME", 0);
std::stringstream fileStream;
int bytesRead = 0;
char data[4096];
do
{
bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
fileStream.write(data, bytesRead);
} while (bytesRead == std::size(data));
(*g_Filesystem)->m_vtable2->Close(*g_Filesystem, fileHandle);
return fileStream.str();
}
std::string ReadVPKOriginalFile(const char* path)
{
readingOriginalFile = true;
std::string ret = ReadVPKFile(path);
readingOriginalFile = false;
return ret;
}
void SetNewModSearchPaths(Mod* mod)
{
// put our new path to the head if we need to read from a different mod path
// in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets
if (mod != nullptr)
{
if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(currentModPath))
{
spdlog::info("changing mod search path from {} to {}", currentModPath, mod->ModDirectory.string());
addSearchPathOriginal(
&*(*g_Filesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
currentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string();
}
}
else // push compiled to head
addSearchPathOriginal(&*(*g_Filesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
}
bool TryReplaceFile(char* path, bool shouldCompile)
{
if (readingOriginalFile)
return false;
if (shouldCompile)
(*g_ModManager).CompileAssetsForFile(path);
// idk how efficient the lexically normal check is
// can't just set all /s in path to \, since some paths aren't in writeable memory
auto file = g_ModManager->m_modFiles.find(fs::path(path).lexically_normal().string());
if (file != g_ModManager->m_modFiles.end())
{
SetNewModSearchPaths(file->second.owningMod);
return true;
}
return false;
}
FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename)
{
// move this to a convar at some point when we can read them in native
// spdlog::info("ReadFileFromVPKHook {} {}", filename, vpkInfo->path);
// there is literally never any reason to compile here, since we'll always compile in ReadFileFromFilesystemHook in the same codepath
// this is called
if (TryReplaceFile(filename, false))
{
*b = -1;
return b;
}
return readFileFromVPK(vpkInfo, b, filename);
}
bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result)
{
// move this to a convar at some point when we can read them in native
// spdlog::info("ReadFromCacheHook {}", path);
if (TryReplaceFile(path, true))
return false;
return readFromCache(filesystem, path, result);
}
void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType)
{
addSearchPathOriginal(fileSystem, pPath, pathID, addType);
// make sure current mod paths are at head
if (!strcmp(pathID, "GAME") && currentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
{
addSearchPathOriginal(fileSystem, currentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
addSearchPathOriginal(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
}
}
FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5)
{
// this isn't super efficient, but it's necessary, since calling addsearchpath in readfilefromvpk doesn't work, possibly refactor later
// it also might be possible to hook functions that are called later, idk look into callstack for ReadFileFromVPK
if (!readingOriginalFile)
TryReplaceFile((char*)pPath, true);
return readFileFromFilesystem(filesystem, pPath, pOptions, a4, a5);
}
VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath)
{
spdlog::info("MountVPK {}", vpkPath);
VPKData* ret = mountVPK(fileSystem, vpkPath);
for (Mod mod : g_ModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
for (ModVPKEntry& vpkEntry : mod.Vpks)
{
// if we're autoloading, just load no matter what
if (!vpkEntry.m_bAutoLoad)
{
// resolve vpk name and try to load one with the same name
// todo: we should be unloading these on map unload manually
std::string mapName(fs::path(vpkPath).filename().string());
std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string());
if (mapName.compare(modMapName))
continue;
}
VPKData* loaded = mountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here
ret = loaded;
}
}
return ret;
}