NorthstarLauncher/NorthstarDLL/dllmain.cpp

309 lines
10 KiB
C++

#include "pch.h"
#include "hooks.h"
#include "main.h"
#include "squirrel.h"
#include "dedicated.h"
#include "dedicatedmaterialsystem.h"
#include "sourceconsole.h"
#include "logging.h"
#include "concommand.h"
#include "modmanager.h"
#include "filesystem.h"
#include "serverauthentication.h"
#include "scriptmodmenu.h"
#include "scriptserverbrowser.h"
#include "keyvalues.h"
#include "masterserver.h"
#include "gameutils.h"
#include "chatcommand.h"
#include "modlocalisation.h"
#include "playlist.h"
#include "miscserverscript.h"
#include "clientauthhooks.h"
#include "latencyflex.h"
#include "scriptbrowserhooks.h"
#include "scriptmainmenupromos.h"
#include "miscclientfixes.h"
#include "miscserverfixes.h"
#include "rpakfilesystem.h"
#include "bansystem.h"
#include "memalloc.h"
#include "maxplayers.h"
#include "languagehooks.h"
#include "audio.h"
#include "buildainfile.h"
#include "configurables.h"
#include "serverchathooks.h"
#include "clientchathooks.h"
#include "localchatwriter.h"
#include "scriptservertoclientstringcommand.h"
#include "plugin_abi.h"
#include "plugins.h"
#include "debugoverlay.h"
#include "clientvideooverrides.h"
#include "clientruihooks.h"
#include <string.h>
#include "version.h"
#include "pch.h"
#include "scriptutility.h"
#include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h"
#include "rapidjson/error/en.h"
#include "ExploitFixes.h"
#include "scriptjson.h"
typedef void (*initPluginFuncPtr)(void* (*getPluginObject)(PluginObject));
bool initialised = false;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
void WaitForDebugger(HMODULE baseAddress)
{
// earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier
if (CommandLine()->CheckParm("-waitfordebugger"))
{
spdlog::info("waiting for debugger...");
while (!IsDebuggerPresent())
Sleep(100);
}
}
void freeLibrary(HMODULE hLib)
{
if (!FreeLibrary(hLib))
{
spdlog::error("There was an error while trying to free library");
}
}
bool LoadPlugins()
{
std::vector<fs::path> paths;
std::string pluginPath = GetNorthstarPrefix() + "/plugins";
if (!fs::exists(pluginPath))
{
spdlog::warn("Could not find a plugins directory. Skipped loading plugins");
return false;
}
// ensure dirs exist
fs::recursive_directory_iterator iterator(pluginPath);
if (std::filesystem::begin(iterator) == std::filesystem::end(iterator))
{
spdlog::warn("Could not find any plugins. Skipped loading plugins");
return false;
}
for (auto const& entry : iterator)
{
if (fs::is_regular_file(entry) && entry.path().extension() == ".dll")
paths.emplace_back(entry.path().filename());
}
initGameState();
for (fs::path path : paths)
{
std::string pathstring = (pluginPath / path).string();
std::wstring wpath = (pluginPath / path).wstring();
LPCWSTR wpptr = wpath.c_str();
HMODULE datafile =
LoadLibraryExW(wpptr, 0, LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_IMAGE_RESOURCE); // Load the DLL as a data file
if (datafile == NULL)
{
spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError()));
continue;
}
HRSRC manifestResource = FindResourceW(datafile, MAKEINTRESOURCEW(101), MAKEINTRESOURCEW(RT_RCDATA));
if (manifestResource == NULL)
{
spdlog::info("Could not find manifest for library {}", pathstring);
freeLibrary(datafile);
continue;
}
spdlog::info("Loading resource from library");
HGLOBAL myResourceData = LoadResource(datafile, manifestResource);
if (myResourceData == NULL)
{
spdlog::error("Failed to load resource from library");
freeLibrary(datafile);
continue;
}
int manifestSize = SizeofResource(datafile, manifestResource);
std::string manifest = std::string((const char*)LockResource(myResourceData), 0, manifestSize);
freeLibrary(datafile);
rapidjson_document manifestJSON;
manifestJSON.Parse(manifest.c_str());
if (manifestJSON.HasParseError())
{
spdlog::error("Manifest for {} was invalid", pathstring);
continue;
}
if (!manifestJSON.HasMember("api_version"))
{
spdlog::error("{} does not have a version number in its manifest", pathstring);
continue;
// spdlog::info(manifestJSON["version"].GetString());
}
if (strcmp(manifestJSON["api_version"].GetString(), std::to_string(ABI_VERSION).c_str()))
{
spdlog::error("{} has an incompatible API version number in its manifest", pathstring);
continue;
}
// Passed all checks, going to actually load it now
HMODULE pluginLib = LoadLibraryW(wpptr); // Load the DLL as a data file
if (pluginLib == NULL)
{
spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError()));
continue;
}
initPluginFuncPtr initPlugin = (initPluginFuncPtr)GetProcAddress(pluginLib, "initializePlugin");
if (initPlugin == NULL)
{
spdlog::info("Library {} has no function initializePlugin", pathstring);
continue;
}
spdlog::info("Succesfully loaded {}", pathstring);
initPlugin(&getPluginObject);
}
return true;
}
bool InitialiseNorthstar()
{
if (initialised)
{
// spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen
return false;
}
initialised = true;
parseConfigurables();
InitialiseVersion();
// Fix some users' failure to connect to respawn datacenters
SetEnvironmentVariableA("OPENSSL_ia32cap", "~0x200000200000000");
curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base);
InitialiseLogging();
InstallInitialHooks();
CreateLogFiles();
// Write launcher version to log
spdlog::info("NorthstarLauncher version: {}", version);
InitialiseInterfaceCreationHooks();
AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions);
AddDllLoadCallback("engine.dll", WaitForDebugger);
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
// dedi patches
{
AddDllLoadCallbackForDedicatedServer("tier0.dll", InitialiseDedicatedOrigin);
AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicated);
AddDllLoadCallbackForDedicatedServer("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallbackForDedicatedServer("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches
// here, not on rtech_game load
AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicatedRtechGame);
}
AddDllLoadCallback("engine.dll", InitialiseConVars);
AddDllLoadCallback("engine.dll", InitialiseConCommands);
// client-exclusive patches
{
AddDllLoadCallbackForClient("tier0.dll", InitialiseTier0LanguageHooks);
AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrel);
AddDllLoadCallbackForClient("client.dll", InitialiseSourceConsole);
AddDllLoadCallbackForClient("engine.dll", InitialiseChatCommands);
AddDllLoadCallbackForClient("client.dll", InitialiseScriptModMenu);
AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerBrowser);
AddDllLoadCallbackForClient("localize.dll", InitialiseModLocalisation);
AddDllLoadCallbackForClient("engine.dll", InitialiseClientAuthHooks);
AddDllLoadCallbackForClient("client.dll", InitialiseLatencyFleX);
AddDllLoadCallbackForClient("engine.dll", InitialiseScriptExternalBrowserHooks);
AddDllLoadCallbackForClient("client.dll", InitialiseScriptMainMenuPromos);
AddDllLoadCallbackForClient("client.dll", InitialiseMiscClientFixes);
AddDllLoadCallbackForClient("client.dll", InitialiseClientPrintHooks);
AddDllLoadCallbackForClient("client.dll", InitialisePluginCommands);
AddDllLoadCallbackForClient("client.dll", InitialiseClientChatHooks);
AddDllLoadCallbackForClient("client.dll", InitialiseLocalChatWriter);
AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerToClientStringCommands);
AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientVideoOverrides);
AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientRUIHooks);
AddDllLoadCallbackForClient("engine.dll", InitialiseDebugOverlay);
AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelJson);
AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelUtilityFunctions);
// audio hooks
AddDllLoadCallbackForClient("client.dll", InitialiseMilesAudioHooks);
}
AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks);
AddDllLoadCallback("server.dll", InitialiseServerSquirrel);
AddDllLoadCallback("engine.dll", InitialiseBanSystem);
AddDllLoadCallback("engine.dll", InitialiseServerAuthentication);
AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer);
AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand);
AddDllLoadCallback("server.dll", InitialiseMiscServerFixes);
AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks);
AddDllLoadCallback("server.dll", InitialiseServerSquirrelUtilityFunctions);
AddDllLoadCallback("server.dll", InitialiseServerSquirrelJson);
AddDllLoadCallback("engine.dll", InitialisePlaylistHooks);
AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem);
AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem);
AddDllLoadCallback("engine.dll", InitialiseKeyValues);
AddDllLoadCallback("engine.dll", InitialiseServerChatHooks_Engine);
AddDllLoadCallback("server.dll", InitialiseServerChatHooks_Server);
// maxplayers increase
AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine);
AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client);
AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server);
// mod manager after everything else
AddDllLoadCallback("engine.dll", InitialiseModManager);
{
// activate multi-module exploitfixes callbacks
constexpr const char* EXPLOITFIXES_MULTICALLBACK_MODS[] = {"client.dll", "engine.dll", "server.dll"};
for (const char* mod : EXPLOITFIXES_MULTICALLBACK_MODS)
AddDllLoadCallback(mod, ExploitFixes::LoadCallback_MultiModule);
// activate exploit fixes later
AddDllLoadCallback("server.dll", ExploitFixes::LoadCallback_Full);
}
// run callbacks for any libraries that are already loaded by now
CallAllPendingDLLLoadCallbacks();
return true;
}