49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "sourceinterface.h"
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#include "logging/sourceconsole.h"
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AUTOHOOK_INIT()
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// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
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// clang-format off
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AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
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void*, __fastcall, (const char* pName, const int* pReturnCode))
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// clang-format on
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{
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void* ret = ClientCreateInterface(pName, pReturnCode);
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spdlog::info("CreateInterface CLIENT {}", pName);
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if (!strcmp(pName, "GameClientExports001"))
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InitialiseConsoleOnInterfaceCreation();
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return ret;
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}
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// clang-format off
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AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
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void*, __fastcall, (const char* pName, const int* pReturnCode))
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// clang-format on
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{
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void* ret = ServerCreateInterface(pName, pReturnCode);
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spdlog::info("CreateInterface SERVER {}", pName);
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return ret;
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}
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// clang-format off
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AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
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void*, __fastcall, (const char* pName, const int* pReturnCode))
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// clang-format on
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{
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void* ret = EngineCreateInterface(pName, pReturnCode);
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spdlog::info("CreateInterface ENGINE {}", pName);
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return ret;
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}
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// clang-format off
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ON_DLL_LOAD("client.dll", ClientInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(client.dll)}
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ON_DLL_LOAD("server.dll", ServerInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(server.dll)}
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ON_DLL_LOAD("engine.dll", EngineInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(engine.dll)}
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// clang-format on
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