mirror of
https://github.com/R2Northstar/NorthstarLauncher
synced 2024-10-30 11:26:40 +01:00
da792245b1
This reverts commitd40b6496b7
, reversing changes made toa98bcc22e8
.
77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
#include "pch.h"
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#include "miscserverscript.h"
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#include "squirrel.h"
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#include "masterserver.h"
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#include "serverauthentication.h"
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#include "gameutils.h"
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#include "dedicated.h"
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// annoying helper function because i can't figure out getting players or entities from sqvm rn
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// wish i didn't have to do it like this, but here we are
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void* GetPlayerByIndex(int playerIndex)
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{
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const int PLAYER_ARRAY_OFFSET = 0x12A53F90;
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const int PLAYER_SIZE = 0x2D728;
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void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET;
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void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE);
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return player;
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}
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// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
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SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
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{
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int playerIndex = ServerSq_getinteger(sqvm, 1);
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void* player = GetPlayerByIndex(playerIndex);
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if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
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{
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ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
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return SQRESULT_ERROR;
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}
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g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
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g_ServerAuthenticationManager->WritePersistentData(player);
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return SQRESULT_NULL;
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}
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// bool function NSIsWritingPlayerPersistence()
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SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
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{
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ServerSq_pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData);
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return SQRESULT_NOTNULL;
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}
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// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
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SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
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{
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int playerIndex = ServerSq_getinteger(sqvm, 1);
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void* player = GetPlayerByIndex(playerIndex);
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if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
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{
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ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
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return SQRESULT_ERROR;
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}
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ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500));
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return SQRESULT_NOTNULL;
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}
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// bool function NSIsDedicated()
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SQRESULT SQ_IsDedicated(void* sqvm)
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{
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ServerSq_pushbool(sqvm, IsDedicatedServer());
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return SQRESULT_NOTNULL;
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}
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void InitialiseMiscServerScriptCommand(HMODULE baseAddress)
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{
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g_ServerSquirrelManager->AddFuncRegistration(
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"void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
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g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
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g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
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g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated);
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}
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