27 lines
742 B
C++
27 lines
742 B
C++
#include "pch.h"
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#include "miscserverfixes.h"
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#include "hookutils.h"
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#include "nsmem.h"
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void InitialiseMiscServerFixes(HMODULE baseAddress)
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{
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uintptr_t ba = (uintptr_t)baseAddress;
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// ret at the start of the concommand GenerateObjFile as it can crash servers
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{
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NSMem::BytePatch(ba + 0x38D920, "C3");
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}
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// nop out call to VGUI shutdown since it crashes the game when quitting from the console
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{
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NSMem::NOP(ba + 0x154A96, 5);
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}
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// ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue)
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// this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches
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{
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NSMem::BytePatch(ba + 0x153920, "C3");
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}
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}
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