43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "pch.h"
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#include "gameutils.h"
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#include "convar.h"
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#include "concommand.h"
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// cmd.h
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Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
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Cbuf_AddTextType Cbuf_AddText;
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Cbuf_ExecuteType Cbuf_Execute;
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// hoststate stuff
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CHostState* g_pHostState;
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// cengine stuff
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CEngine* g_pEngine;
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// network stuff
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ConVar* Cvar_hostport;
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// playlist stuff
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GetCurrentPlaylistType GetCurrentPlaylistName;
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SetCurrentPlaylistType SetCurrentPlaylist;
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// uid
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char* g_LocalPlayerUserID;
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void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
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{
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Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
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Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
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Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);
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g_pHostState = (CHostState*)((char*)baseAddress + 0x7CF180);
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g_pEngine = (CEngine*)((char*)baseAddress + 0x7D70C8);
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Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
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GetCurrentPlaylistName = (GetCurrentPlaylistType)((char*)baseAddress + 0x18C640);
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SetCurrentPlaylist = (SetCurrentPlaylistType)((char*)baseAddress + 0x18EB20);
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g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
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}
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