mirror of
https://github.com/R2Northstar/NorthstarLauncher
synced 2024-10-30 11:26:40 +01:00
9b1e2a0f48
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
#include "mods/modmanager.h"
|
|
#include "core/filesystem/filesystem.h"
|
|
|
|
#include <fstream>
|
|
|
|
AUTOHOOK_INIT()
|
|
|
|
void ModManager::TryBuildKeyValues(const char* filename)
|
|
{
|
|
spdlog::info("Building KeyValues for file {}", filename);
|
|
|
|
std::string normalisedPath = g_pModManager->NormaliseModFilePath(fs::path(filename));
|
|
fs::path compiledPath = GetCompiledAssetsPath() / filename;
|
|
fs::path compiledDir = compiledPath.parent_path();
|
|
fs::create_directories(compiledDir);
|
|
|
|
fs::path kvPath(filename);
|
|
std::string ogFilePath = "mod_original_";
|
|
ogFilePath += kvPath.filename().string();
|
|
|
|
std::string newKvs = "// AUTOGENERATED: MOD PATCH KV\n";
|
|
|
|
int patchNum = 0;
|
|
|
|
// copy over patch kv files, and add #bases to new file, last mods' patches should be applied first
|
|
// note: #include should be identical but it's actually just broken, thanks respawn
|
|
for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--)
|
|
{
|
|
if (!m_LoadedMods[i].m_bEnabled)
|
|
continue;
|
|
|
|
size_t fileHash = STR_HASH(normalisedPath);
|
|
auto modKv = m_LoadedMods[i].KeyValues.find(fileHash);
|
|
if (modKv != m_LoadedMods[i].KeyValues.end())
|
|
{
|
|
// should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt"
|
|
|
|
std::string patchFilePath = "mod_patch_";
|
|
patchFilePath += std::to_string(patchNum++);
|
|
patchFilePath += "_";
|
|
patchFilePath += kvPath.filename().string();
|
|
|
|
newKvs += "#base \"";
|
|
newKvs += patchFilePath;
|
|
newKvs += "\"\n";
|
|
|
|
fs::remove(compiledDir / patchFilePath);
|
|
|
|
fs::copy_file(m_LoadedMods[i].m_ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath);
|
|
}
|
|
}
|
|
|
|
// add original #base last, #bases don't override preexisting keys, including the ones we've just done
|
|
newKvs += "#base \"";
|
|
newKvs += ogFilePath;
|
|
newKvs += "\"\n";
|
|
|
|
// load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons)
|
|
std::string originalFile = R2::ReadVPKOriginalFile(filename);
|
|
|
|
if (!originalFile.length())
|
|
{
|
|
spdlog::warn("Tried to patch kv {} but no base kv was found!", ogFilePath);
|
|
return;
|
|
}
|
|
|
|
char rootName[64];
|
|
memset(rootName, 0, sizeof(rootName));
|
|
|
|
// iterate until we hit an ascii char that isn't in a # command or comment to get root obj name
|
|
int i = 0;
|
|
while (!(originalFile[i] >= 65 && originalFile[i] <= 122))
|
|
{
|
|
// if we hit a comment or # thing, iterate until end of line
|
|
if (originalFile[i] == '/' || originalFile[i] == '#')
|
|
while (originalFile[i] != '\n')
|
|
i++;
|
|
|
|
i++;
|
|
}
|
|
|
|
int j = 0;
|
|
for (int j = 0; originalFile[i] >= 65 && originalFile[i] <= 122; j++)
|
|
rootName[j] = originalFile[i++];
|
|
|
|
// empty kv, all the other stuff gets #base'd
|
|
newKvs += rootName;
|
|
newKvs += "\n{\n}\n";
|
|
|
|
std::ofstream originalFileWriteStream(compiledDir / ogFilePath, std::ios::binary);
|
|
originalFileWriteStream << originalFile;
|
|
originalFileWriteStream.close();
|
|
|
|
std::ofstream writeStream(compiledPath, std::ios::binary);
|
|
writeStream << newKvs;
|
|
writeStream.close();
|
|
|
|
ModOverrideFile overrideFile;
|
|
overrideFile.m_pOwningMod = nullptr;
|
|
overrideFile.m_Path = normalisedPath;
|
|
|
|
if (m_ModFiles.find(normalisedPath) == m_ModFiles.end())
|
|
m_ModFiles.insert(std::make_pair(normalisedPath, overrideFile));
|
|
else
|
|
m_ModFiles[normalisedPath] = overrideFile;
|
|
}
|