92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
#include "core/convar/convar.h"
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#include "sourceconsole.h"
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#include "core/sourceinterface.h"
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#include "core/convar/concommand.h"
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#include "util/printcommands.h"
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SourceInterface<CGameConsole>* g_pSourceGameConsole;
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void ConCommand_toggleconsole(const CCommand& arg)
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{
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if ((*g_pSourceGameConsole)->IsConsoleVisible())
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(*g_pSourceGameConsole)->Hide();
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else
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(*g_pSourceGameConsole)->Activate();
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}
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void ConCommand_showconsole(const CCommand& arg)
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{
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(*g_pSourceGameConsole)->Activate();
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}
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void ConCommand_hideconsole(const CCommand& arg)
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{
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(*g_pSourceGameConsole)->Hide();
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}
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void SourceConsoleSink::custom_sink_it_(const custom_log_msg& msg)
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{
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if (!(*g_pSourceGameConsole)->m_bInitialized)
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return;
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spdlog::memory_buf_t formatted;
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spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
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// get message string
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std::string str = fmt::to_string(formatted);
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SourceColor levelColor = m_LogColours[msg.level];
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std::string name {msg.logger_name.begin(), msg.logger_name.end()};
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(*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(msg.origin->SRCColor, ("[" + name + "]").c_str());
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(*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" ");
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(*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(levelColor, ("[" + std::string(level_names[msg.level]) + "]").c_str());
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(*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" ");
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(*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(fmt::to_string(formatted).c_str());
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}
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void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
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{
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throw std::runtime_error("sink_it_ called on SourceConsoleSink with pure log_msg. This is an error!");
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}
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void SourceConsoleSink::flush_() {}
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// clang-format off
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HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
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void, __fastcall, (CConsoleDialog* consoleDialog, const char* pCommand))
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// clang-format on
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{
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consoleDialog->m_pConsolePanel->Print("] ");
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consoleDialog->m_pConsolePanel->Print(pCommand);
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consoleDialog->m_pConsolePanel->Print("\n");
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TryPrintCvarHelpForCommand(pCommand);
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OnCommandSubmitted(consoleDialog, pCommand);
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}
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// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
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void InitialiseConsoleOnInterfaceCreation()
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{
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(*g_pSourceGameConsole)->Initialize();
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// hook OnCommandSubmitted so we print inputted commands
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OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
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auto consoleSink = std::make_shared<SourceConsoleSink>();
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if (g_bSpdLog_UseAnsiColor)
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consoleSink->set_pattern("%v"); // no need to include the level in the game console, the text colour signifies it anyway
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else
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consoleSink->set_pattern("[%n] [%l] %v"); // no colour, so we should show the level for colourblind people
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RegisterCustomSink(consoleSink);
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}
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ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module))
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{
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g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
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RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
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RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
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RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);
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}
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