mirror of
https://github.com/R2Northstar/NorthstarLauncher
synced 2024-10-30 11:26:40 +01:00
9b1e2a0f48
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#include "r2engine.h"
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using namespace R2;
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// use the R2 namespace for game funcs
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namespace R2
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{
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Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
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Cbuf_AddTextType Cbuf_AddText;
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Cbuf_ExecuteType Cbuf_Execute;
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bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, R2::cmd_source_t commandSource);
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CEngine* g_pEngine;
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void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
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CBaseClient* g_pClientArray;
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server_state_t* g_pServerState;
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char* g_pModName =
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nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod
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CGlobalVars* g_pGlobals;
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} // namespace R2
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ON_DLL_LOAD("engine.dll", R2Engine, (CModule module))
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{
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Cbuf_GetCurrentPlayer = module.Offset(0x120630).As<Cbuf_GetCurrentPlayerType>();
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Cbuf_AddText = module.Offset(0x1203B0).As<Cbuf_AddTextType>();
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Cbuf_Execute = module.Offset(0x1204B0).As<Cbuf_ExecuteType>();
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CCommand__Tokenize = module.Offset(0x418380).As<bool (*)(CCommand&, const char*, R2::cmd_source_t)>();
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g_pEngine = module.Offset(0x7D70C8).Deref().As<CEngine*>();
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CBaseClient__Disconnect = module.Offset(0x1012C0).As<void (*)(void*, uint32_t, const char*, ...)>();
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g_pClientArray = module.Offset(0x12A53F90).As<CBaseClient*>();
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g_pServerState = module.Offset(0x12A53D48).As<server_state_t*>();
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g_pGlobals = module.Offset(0x7C6F70).As<CGlobalVars*>();
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}
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