56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#include "mods/modmanager.h"
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AUTOHOOK_INIT()
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void* g_pVguiLocalize;
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// clang-format off
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AUTOHOOK(CLocalize__AddFile, localize.dll + 0x6D80,
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bool, __fastcall, (void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths))
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// clang-format on
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{
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// save this for later
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g_pVguiLocalize = pVguiLocalize;
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bool ret = CLocalize__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths);
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if (ret)
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spdlog::info("Loaded localisation file {} successfully", path);
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return true;
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}
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// clang-format off
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AUTOHOOK(CLocalize__ReloadLocalizationFiles, localize.dll + 0xB830,
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void, __fastcall, (void* pVguiLocalize))
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// clang-format on
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{
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// load all mod localization manually, so we keep track of all files, not just previously loaded ones
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for (Mod mod : g_pModManager->m_LoadedMods)
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if (mod.m_bEnabled)
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for (std::string& localisationFile : mod.LocalisationFiles)
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CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
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spdlog::info("reloading localization...");
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CLocalize__ReloadLocalizationFiles(pVguiLocalize);
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}
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// clang-format off
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AUTOHOOK(CEngineVGui__Init, engine.dll + 0x247E10,
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void, __fastcall, (void* self))
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// clang-format on
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{
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CEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english
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// previously we did this in CLocalize::AddFile, but for some reason it won't properly overwrite localization from
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// files loaded previously if done there, very weird but this works so whatever
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for (Mod mod : g_pModManager->m_LoadedMods)
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if (mod.m_bEnabled)
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for (std::string& localisationFile : mod.LocalisationFiles)
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CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
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}
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ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module))
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{
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AUTOHOOK_DISPATCH()
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}
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