74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
#include "pch.h"
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#include "squirrel.h"
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#include "masterserver.h"
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#include "serverauthentication.h"
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#include "dedicated.h"
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#include "r2client.h"
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#include "r2server.h"
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#include <filesystem>
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// void function NSEarlyWritePlayerPersistenceForLeave( entity player )
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SQRESULT SQ_EarlyWritePlayerPersistenceForLeave(HSquirrelVM* sqvm)
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{
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const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
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if (!pPlayer)
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{
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spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");
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g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex];
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if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
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{
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g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false;
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g_pServerAuthentication->WritePersistentData(pClient);
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return SQRESULT_NULL;
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}
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// bool function NSIsWritingPlayerPersistence()
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SQRESULT SQ_IsWritingPlayerPersistence(HSquirrelVM* sqvm)
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{
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g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
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return SQRESULT_NOTNULL;
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}
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// bool function NSIsPlayerLocalPlayer( entity player )
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SQRESULT SQ_IsPlayerLocalPlayer(HSquirrelVM* sqvm)
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{
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const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
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if (!pPlayer)
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{
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spdlog::warn("NSIsPlayerLocalPlayer got null player");
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g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex];
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g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, pClient->m_UID));
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return SQRESULT_NOTNULL;
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}
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// bool function NSIsDedicated()
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SQRESULT SQ_IsDedicated(HSquirrelVM* sqvm)
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{
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g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, IsDedicatedServer());
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return SQRESULT_NOTNULL;
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}
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ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (CModule module))
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{
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g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
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"void", "NSEarlyWritePlayerPersistenceForLeave", "entity player", "", SQ_EarlyWritePlayerPersistenceForLeave);
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g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
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g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsPlayerLocalPlayer", "entity player", "", SQ_IsPlayerLocalPlayer);
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g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated);
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}
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