NorthstarLauncher/NorthstarDLL/localchatwriter.cpp

451 lines
11 KiB
C++

#include "pch.h"
#include "localchatwriter.h"
class vgui_BaseRichText_vtable;
class vgui_BaseRichText
{
public:
vgui_BaseRichText_vtable* vtable;
};
class vgui_BaseRichText_vtable
{
public:
char unknown1[1880];
void(__fastcall* InsertChar)(vgui_BaseRichText* self, wchar_t ch);
// yes these are swapped from the Source 2013 code, who knows why
void(__fastcall* InsertStringWide)(vgui_BaseRichText* self, const wchar_t* wszText);
void(__fastcall* InsertStringAnsi)(vgui_BaseRichText* self, const char* text);
void(__fastcall* SelectNone)(vgui_BaseRichText* self);
void(__fastcall* SelectAllText)(vgui_BaseRichText* self);
void(__fastcall* SelectNoText)(vgui_BaseRichText* self);
void(__fastcall* CutSelected)(vgui_BaseRichText* self);
void(__fastcall* CopySelected)(vgui_BaseRichText* self);
void(__fastcall* SetPanelInteractive)(vgui_BaseRichText* self, bool bInteractive);
void(__fastcall* SetUnusedScrollbarInvisible)(vgui_BaseRichText* self, bool bInvis);
void* unknown2;
void(__fastcall* GotoTextStart)(vgui_BaseRichText* self);
void(__fastcall* GotoTextEnd)(vgui_BaseRichText* self);
void* unknown3[3];
void(__fastcall* SetVerticalScrollbar)(vgui_BaseRichText* self, bool state);
void(__fastcall* SetMaximumCharCount)(vgui_BaseRichText* self, int maxChars);
void(__fastcall* InsertColorChange)(vgui_BaseRichText* self, Color col);
void(__fastcall* InsertIndentChange)(vgui_BaseRichText* self, int pixelsIndent);
void(__fastcall* InsertClickableTextStart)(vgui_BaseRichText* self, const char* pchClickAction);
void(__fastcall* InsertClickableTextEnd)(vgui_BaseRichText* self);
void(__fastcall* InsertPossibleURLString)(vgui_BaseRichText* self, const char* text, Color URLTextColor, Color normalTextColor);
void(__fastcall* InsertFade)(vgui_BaseRichText* self, float flSustain, float flLength);
void(__fastcall* ResetAllFades)(vgui_BaseRichText* self, bool bHold, bool bOnlyExpired, float flNewSustain);
void(__fastcall* SetToFullHeight)(vgui_BaseRichText* self);
int(__fastcall* GetNumLines)(vgui_BaseRichText* self);
};
class CGameSettings
{
public:
char unknown1[92];
int isChatEnabled;
};
// Not sure what this actually refers to but chatFadeLength and chatFadeSustain
// have their value at the same offset
class CGameFloatVar
{
public:
char unknown1[88];
float value;
};
CGameSettings** gGameSettings;
CGameFloatVar** gChatFadeLength;
CGameFloatVar** gChatFadeSustain;
CHudChat** CHudChat::allHuds;
typedef void(__fastcall* ConvertANSIToUnicodeType)(LPCSTR ansi, int ansiCharLength, LPWSTR unicode, int unicodeCharLength);
ConvertANSIToUnicodeType ConvertANSIToUnicode;
LocalChatWriter::SwatchColor swatchColors[4] = {
LocalChatWriter::MainTextColor,
LocalChatWriter::SameTeamNameColor,
LocalChatWriter::EnemyTeamNameColor,
LocalChatWriter::NetworkNameColor,
};
Color darkColors[8] = {
Color {0, 0, 0, 255},
Color {205, 49, 49, 255},
Color {13, 188, 121, 255},
Color {229, 229, 16, 255},
Color {36, 114, 200, 255},
Color {188, 63, 188, 255},
Color {17, 168, 205, 255},
Color {229, 229, 229, 255}};
Color lightColors[8] = {
Color {102, 102, 102, 255},
Color {241, 76, 76, 255},
Color {35, 209, 139, 255},
Color {245, 245, 67, 255},
Color {59, 142, 234, 255},
Color {214, 112, 214, 255},
Color {41, 184, 219, 255},
Color {255, 255, 255, 255}};
class AnsiEscapeParser
{
public:
explicit AnsiEscapeParser(LocalChatWriter* writer) : m_writer(writer) {}
void HandleVal(unsigned long val)
{
switch (m_next)
{
case Next::ControlType:
m_next = HandleControlType(val);
break;
case Next::ForegroundType:
m_next = HandleForegroundType(val);
break;
case Next::Foreground8Bit:
m_next = HandleForeground8Bit(val);
break;
case Next::ForegroundR:
m_next = HandleForegroundR(val);
break;
case Next::ForegroundG:
m_next = HandleForegroundG(val);
break;
case Next::ForegroundB:
m_next = HandleForegroundB(val);
break;
}
}
private:
enum class Next
{
ControlType,
ForegroundType,
Foreground8Bit,
ForegroundR,
ForegroundG,
ForegroundB
};
LocalChatWriter* m_writer;
Next m_next = Next::ControlType;
Color m_expandedColor {0, 0, 0, 0};
Next HandleControlType(unsigned long val)
{
// Reset
if (val == 0 || val == 39)
{
m_writer->InsertSwatchColorChange(LocalChatWriter::MainTextColor);
return Next::ControlType;
}
// Dark foreground color
if (val >= 30 && val < 38)
{
m_writer->InsertColorChange(darkColors[val - 30]);
return Next::ControlType;
}
// Light foreground color
if (val >= 90 && val < 98)
{
m_writer->InsertColorChange(lightColors[val - 90]);
return Next::ControlType;
}
// Game swatch color
if (val >= 110 && val < 114)
{
m_writer->InsertSwatchColorChange(swatchColors[val - 110]);
return Next::ControlType;
}
// Expanded foreground color
if (val == 38)
{
return Next::ForegroundType;
}
return Next::ControlType;
}
Next HandleForegroundType(unsigned long val)
{
// Next values are r,g,b
if (val == 2)
{
m_expandedColor.SetColor(0, 0, 0, 255);
return Next::ForegroundR;
}
// Next value is 8-bit swatch color
if (val == 5)
{
return Next::Foreground8Bit;
}
// Invalid
return Next::ControlType;
}
Next HandleForeground8Bit(unsigned long val)
{
if (val < 8)
{
m_writer->InsertColorChange(darkColors[val]);
}
else if (val < 16)
{
m_writer->InsertColorChange(lightColors[val - 8]);
}
else if (val < 232)
{
unsigned char code = val - 16;
unsigned char blue = code % 6;
unsigned char green = ((code - blue) / 6) % 6;
unsigned char red = (code - blue - (green * 6)) / 36;
m_writer->InsertColorChange(Color {(unsigned char)(red * 51), (unsigned char)(green * 51), (unsigned char)(blue * 51), 255});
}
else if (val < UCHAR_MAX)
{
unsigned char brightness = (val - 232) * 10 + 8;
m_writer->InsertColorChange(Color {brightness, brightness, brightness, 255});
}
return Next::ControlType;
}
Next HandleForegroundR(unsigned long val)
{
if (val >= UCHAR_MAX)
return Next::ControlType;
m_expandedColor[0] = (unsigned char)val;
return Next::ForegroundG;
}
Next HandleForegroundG(unsigned long val)
{
if (val >= UCHAR_MAX)
return Next::ControlType;
m_expandedColor[1] = (unsigned char)val;
return Next::ForegroundB;
}
Next HandleForegroundB(unsigned long val)
{
if (val >= UCHAR_MAX)
return Next::ControlType;
m_expandedColor[2] = (unsigned char)val;
m_writer->InsertColorChange(m_expandedColor);
return Next::ControlType;
}
};
LocalChatWriter::LocalChatWriter(Context context) : m_context(context) {}
void LocalChatWriter::Write(const char* str)
{
char writeBuffer[256];
while (true)
{
const char* startOfEscape = strstr(str, "\033[");
if (startOfEscape == NULL)
{
// No more escape sequences, write the remaining text and exit
InsertText(str);
break;
}
if (startOfEscape != str)
{
// There is some text before the escape sequence, just print that
size_t copyChars = startOfEscape - str;
if (copyChars > 255)
copyChars = 255;
strncpy_s(writeBuffer, copyChars + 1, str, copyChars);
InsertText(writeBuffer);
}
const char* escape = startOfEscape + 2;
str = ApplyAnsiEscape(escape);
}
}
void LocalChatWriter::WriteLine(const char* str)
{
InsertChar(L'\n');
InsertSwatchColorChange(MainTextColor);
Write(str);
}
void LocalChatWriter::InsertChar(wchar_t ch)
{
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
if (hud->m_unknownContext != (int)m_context)
continue;
hud->m_richText->vtable->InsertChar(hud->m_richText, ch);
}
if (ch != L'\n')
{
InsertDefaultFade();
}
}
void LocalChatWriter::InsertText(const char* str)
{
spdlog::info(str);
WCHAR messageUnicode[288];
ConvertANSIToUnicode(str, -1, messageUnicode, 274);
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
if (hud->m_unknownContext != (int)m_context)
continue;
hud->m_richText->vtable->InsertStringWide(hud->m_richText, messageUnicode);
}
InsertDefaultFade();
}
void LocalChatWriter::InsertText(const wchar_t* str)
{
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
if (hud->m_unknownContext != (int)m_context)
continue;
hud->m_richText->vtable->InsertStringWide(hud->m_richText, str);
}
InsertDefaultFade();
}
void LocalChatWriter::InsertColorChange(Color color)
{
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
if (hud->m_unknownContext != (int)m_context)
continue;
hud->m_richText->vtable->InsertColorChange(hud->m_richText, color);
}
}
static Color GetHudSwatchColor(CHudChat* hud, LocalChatWriter::SwatchColor swatchColor)
{
switch (swatchColor)
{
case LocalChatWriter::MainTextColor:
return hud->m_mainTextColor;
case LocalChatWriter::SameTeamNameColor:
return hud->m_sameTeamColor;
case LocalChatWriter::EnemyTeamNameColor:
return hud->m_enemyTeamColor;
case LocalChatWriter::NetworkNameColor:
return hud->m_networkNameColor;
}
return Color(0, 0, 0, 0);
}
void LocalChatWriter::InsertSwatchColorChange(SwatchColor swatchColor)
{
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
if (hud->m_unknownContext != (int)m_context)
continue;
hud->m_richText->vtable->InsertColorChange(hud->m_richText, GetHudSwatchColor(hud, swatchColor));
}
}
const char* LocalChatWriter::ApplyAnsiEscape(const char* escape)
{
AnsiEscapeParser decoder(this);
while (true)
{
char* afterControlType = NULL;
unsigned long controlType = strtoul(escape, &afterControlType, 10);
// Malformed cases:
// afterControlType = NULL: strtoul errored
// controlType = 0 and escape doesn't actually start with 0: wasn't a number
if (afterControlType == NULL || (controlType == 0 && escape[0] != '0'))
{
return escape;
}
decoder.HandleVal(controlType);
// m indicates the end of the sequence
if (afterControlType[0] == 'm')
{
return afterControlType + 1;
}
// : or ; indicates more values remain, anything else is malformed
if (afterControlType[0] != ':' && afterControlType[0] != ';')
{
return afterControlType;
}
escape = afterControlType + 1;
}
}
void LocalChatWriter::InsertDefaultFade()
{
float fadeLength = 0.f;
float fadeSustain = 0.f;
if ((*gGameSettings)->isChatEnabled)
{
fadeLength = (*gChatFadeLength)->value;
fadeSustain = (*gChatFadeSustain)->value;
}
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
if (hud->m_unknownContext != (int)m_context)
continue;
hud->m_richText->vtable->InsertFade(hud->m_richText, fadeSustain, fadeLength);
}
}
ON_DLL_LOAD_CLIENT("client.dll", LocalChatWriter, (CModule module))
{
gGameSettings = module.Offset(0x11BAA48).As<CGameSettings**>();
gChatFadeLength = module.Offset(0x11BAB78).As<CGameFloatVar**>();
gChatFadeSustain = module.Offset(0x11BAC08).As<CGameFloatVar**>();
CHudChat::allHuds = module.Offset(0x11BA9E8).As<CHudChat**>();
ConvertANSIToUnicode = module.Offset(0x7339A0).As<ConvertANSIToUnicodeType>();
}