NorthstarLauncher/NorthstarDLL/limits.h

52 lines
1.3 KiB
C++

#pragma once
#include "r2engine.h"
#include "convar.h"
#include <unordered_map>
struct PlayerLimitData
{
double lastClientCommandQuotaStart = -1.0;
int numClientCommandsInQuota = 0;
double lastNetChanProcessingLimitStart = -1.0;
double netChanProcessingLimitTime = 0.0;
double lastSayTextLimitStart = -1.0;
int sayTextLimitCount = 0;
float flFrameUserCmdBudget = 0.0;
};
struct UnconnectedPlayerLimitData
{
char ip[16];
double lastQuotaStart = 0.0;
int packetCount = 0;
double timeoutEnd = -1.0;
};
class ServerLimitsManager
{
public:
ConVar* CVar_sv_quota_stringcmdspersecond;
ConVar* Cvar_net_chan_limit_mode;
ConVar* Cvar_net_chan_limit_msec_per_sec;
ConVar* Cvar_sv_querylimit_per_sec;
ConVar* Cvar_sv_max_chat_messages_per_sec;
ConVar* Cvar_sv_antispeedhack_enable;
ConVar* Cvar_sv_antispeedhack_maxtickbudget;
ConVar* Cvar_sv_antispeedhack_budgetincreasemultiplier;
std::unordered_map<R2::CBaseClient*, PlayerLimitData> m_PlayerLimitData;
std::vector<UnconnectedPlayerLimitData> m_UnconnectedPlayerLimitData;
public:
void RunFrame(double flCurrentTime, float flFrameTime);
void AddPlayer(R2::CBaseClient* player);
void RemovePlayer(R2::CBaseClient* player);
bool CheckStringCommandLimits(R2::CBaseClient* player);
bool CheckChatLimits(R2::CBaseClient* player);
};
extern ServerLimitsManager* g_pServerLimits;