45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "pch.h"
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#include "convar.h"
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AUTOHOOK_INIT()
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ConVar* Cvar_r_latencyflex;
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void (*m_winelfx_WaitAndBeginFrame)();
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// clang-format off
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AUTOHOOK(OnRenderStart, client.dll + 0x1952C0,
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void, __fastcall, ())
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// clang-format on
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{
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if (Cvar_r_latencyflex->GetBool() && m_winelfx_WaitAndBeginFrame)
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m_winelfx_WaitAndBeginFrame();
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OnRenderStart();
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}
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ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module))
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{
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// Connect to the LatencyFleX service
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// LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology.
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// https://ishitatsuyuki.github.io/post/latencyflex/
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HMODULE pLfxModule;
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if (pLfxModule = LoadLibraryA("latencyflex_layer.dll"))
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m_winelfx_WaitAndBeginFrame =
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reinterpret_cast<void (*)()>(reinterpret_cast<void*>(GetProcAddress(pLfxModule, "lfx_WaitAndBeginFrame")));
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else if (pLfxModule = LoadLibraryA("latencyflex_wine.dll"))
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m_winelfx_WaitAndBeginFrame =
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reinterpret_cast<void (*)()>(reinterpret_cast<void*>(GetProcAddress(pLfxModule, "winelfx_WaitAndBeginFrame")));
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else
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{
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spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled.");
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return;
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}
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AUTOHOOK_DISPATCH()
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spdlog::info("LatencyFleX initialized.");
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Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction.");
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}
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