NorthstarLauncher/NorthstarDLL/filesystem.h

79 lines
1.8 KiB
C++

#pragma once
#include "sourceinterface.h"
// taken from ttf2sdk
typedef void* FileHandle_t;
#pragma pack(push, 1)
struct VPKFileEntry
{
char* directory;
char* filename;
char* extension;
unsigned char unknown[0x38];
};
#pragma pack(pop)
#pragma pack(push, 1)
struct VPKData
{
unsigned char unknown[5];
char path[255];
unsigned char unknown2[0x134];
int32_t numEntries;
unsigned char unknown3[12];
VPKFileEntry* entries;
};
#pragma pack(pop)
enum SearchPathAdd_t
{
PATH_ADD_TO_HEAD, // First path searched
PATH_ADD_TO_TAIL, // Last path searched
};
class CSearchPath
{
public:
unsigned char unknown[0x18];
const char* debugPath;
};
class IFileSystem
{
public:
struct VTable
{
void* unknown[10];
void (*AddSearchPath)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
void* unknown2[84];
bool (*ReadFromCache)(IFileSystem* fileSystem, const char* path, void* result);
void* unknown3[15];
VPKData* (*MountVPK)(IFileSystem* fileSystem, const char* vpkPath);
};
struct VTable2
{
int (*Read)(IFileSystem::VTable2** fileSystem, void* pOutput, int size, FileHandle_t file);
void* unknown[1];
FileHandle_t (*Open)(
IFileSystem::VTable2** fileSystem, const char* pFileName, const char* pOptions, const char* pathID, int64_t unknown);
void (*Close)(IFileSystem* fileSystem, FileHandle_t file);
long long (*Seek)(IFileSystem::VTable2** fileSystem, FileHandle_t file, long long offset, long long whence);
void* unknown2[5];
bool (*FileExists)(IFileSystem::VTable2** fileSystem, const char* pFileName, const char* pPathID);
};
VTable* m_vtable;
VTable2* m_vtable2;
};
// use the R2 namespace for game funcs
namespace R2
{
extern SourceInterface<IFileSystem>* g_pFilesystem;
std::string ReadVPKFile(const char* path);
std::string ReadVPKOriginalFile(const char* path);
} // namespace R2