32 lines
909 B
C++
32 lines
909 B
C++
#include "pch.h"
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#include "cvar.h"
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#include "convar.h"
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#include "concommand.h"
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//-----------------------------------------------------------------------------
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// Purpose: returns all ConVars
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//-----------------------------------------------------------------------------
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std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap()
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{
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std::stringstream ss;
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CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator.
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std::unordered_map<std::string, ConCommandBase*> allConVars;
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for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances.
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{
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ConCommandBase* pCommand = itint->Get();
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const char* pszCommandName = pCommand->m_pszName;
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allConVars[pszCommandName] = pCommand;
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}
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return allConVars;
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}
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// use the R2 namespace for game funcs
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namespace R2
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{
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SourceInterface<CCvar>* g_pCVarInterface;
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CCvar* g_pCVar;
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} // namespace R2
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