152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
#include "pch.h"
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#include "concommand.h"
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#include "misccommands.h"
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#include <iostream>
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if this is a command
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// Output : bool
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//-----------------------------------------------------------------------------
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bool ConCommand::IsCommand(void) const
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if this is a command
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// Output : bool
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//-----------------------------------------------------------------------------
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bool ConCommandBase::IsCommand(void) const
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Has this cvar been registered
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool ConCommandBase::IsRegistered(void) const
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{
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return m_bRegistered;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Test each ConCommand query before execution.
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// Input : *pCommandBase - nFlags
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// Output : False if execution is permitted, true if not.
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//-----------------------------------------------------------------------------
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bool ConCommandBase::IsFlagSet(int nFlags) const
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{
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return m_nFlags & nFlags;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Checks if ConCommand has requested flags.
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// Input : nFlags -
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// Output : True if ConCommand has nFlags.
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//-----------------------------------------------------------------------------
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bool ConCommandBase::HasFlags(int nFlags)
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{
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return m_nFlags & nFlags;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Add's flags to ConCommand.
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// Input : nFlags -
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//-----------------------------------------------------------------------------
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void ConCommandBase::AddFlags(int nFlags)
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{
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m_nFlags |= nFlags;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes flags from ConCommand.
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// Input : nFlags -
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//-----------------------------------------------------------------------------
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void ConCommandBase::RemoveFlags(int nFlags)
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{
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m_nFlags &= ~nFlags;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns current flags.
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// Output : int
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//-----------------------------------------------------------------------------
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int ConCommandBase::GetFlags(void) const
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{
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return m_nFlags;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const ConCommandBase
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//-----------------------------------------------------------------------------
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ConCommandBase* ConCommandBase::GetNext(void) const
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{
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return m_pNext;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the ConCommandBase help text.
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// Output : const char*
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//-----------------------------------------------------------------------------
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const char* ConCommandBase::GetHelpText(void) const
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{
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return m_pszHelpString;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Copies string using local new/delete operators
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// Input : *szFrom -
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// Output : char
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//-----------------------------------------------------------------------------
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char* ConCommandBase::CopyString(const char* szFrom) const
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{
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size_t nLen;
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char* szTo;
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nLen = strlen(szFrom);
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if (nLen <= 0)
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{
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szTo = new char[1];
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szTo[0] = 0;
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}
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else
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{
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szTo = new char[nLen + 1];
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memmove(szTo, szFrom, nLen + 1);
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}
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return szTo;
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}
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typedef void (*ConCommandConstructorType)(
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ConCommand* newCommand, const char* name, FnCommandCallback_t callback, const char* helpString, int flags, void* parent);
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ConCommandConstructorType ConCommandConstructor;
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void RegisterConCommand(const char* name, FnCommandCallback_t callback, const char* helpString, int flags)
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{
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spdlog::info("Registering ConCommand {}", name);
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// no need to free this ever really, it should exist as long as game does
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ConCommand* newCommand = new ConCommand;
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ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
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}
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void RegisterConCommand(
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const char* name, FnCommandCallback_t callback, const char* helpString, int flags, FnCommandCompletionCallback completionCallback)
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{
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spdlog::info("Registering ConCommand {}", name);
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// no need to free this ever really, it should exist as long as game does
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ConCommand* newCommand = new ConCommand;
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ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
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newCommand->m_pCompletionCallback = completionCallback;
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}
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ON_DLL_LOAD("engine.dll", ConCommand, (CModule module))
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{
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ConCommandConstructor = module.Offset(0x415F60).As<ConCommandConstructorType>();
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AddMiscConCommands();
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}
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