NorthstarLauncher/NorthstarDLL/buildainfile.cpp

401 lines
12 KiB
C++

#include "pch.h"
#include "convar.h"
#include "hoststate.h"
#include "r2engine.h"
#include <fstream>
#include <filesystem>
AUTOHOOK_INIT()
const int AINET_VERSION_NUMBER = 57;
const int AINET_SCRIPT_VERSION_NUMBER = 21;
const int PLACEHOLDER_CRC = 0;
const int MAX_HULLS = 5;
#pragma pack(push, 1)
struct CAI_NodeLink
{
short srcId;
short destId;
bool hulls[MAX_HULLS];
char unk0;
char unk1; // maps => unk0 on disk
char unk2[5];
int64_t flags;
};
#pragma pack(pop)
#pragma pack(push, 1)
struct CAI_NodeLinkDisk
{
short srcId;
short destId;
char unk0;
bool hulls[MAX_HULLS];
};
#pragma pack(pop)
#pragma pack(push, 1)
struct CAI_Node
{
int index; // not present on disk
float x;
float y;
float z;
float hulls[MAX_HULLS];
float yaw;
int unk0; // always 2 in buildainfile, maps directly to unk0 in disk struct
int unk1; // maps directly to unk1 in disk struct
int unk2[MAX_HULLS]; // maps directly to unk2 in disk struct, despite being ints rather than shorts
// view server.dll+393672 for context and death wish
char unk3[MAX_HULLS]; // hell on earth, should map to unk3 on disk
char pad[3]; // aligns next bytes
float unk4[MAX_HULLS]; // i have no fucking clue, calculated using some kind of demon hell function float magic
CAI_NodeLink** links;
char unk5[16];
int linkcount;
int unk11; // bad name lmao
short unk6; // should match up to unk4 on disk
char unk7[16]; // padding until next bit
short unk8; // should match up to unk5 on disk
char unk9[8]; // padding until next bit
char unk10[8]; // should match up to unk6 on disk
};
#pragma pack(pop)
// the way CAI_Nodes are represented in on-disk ain files
#pragma pack(push, 1)
struct CAI_NodeDisk
{
float x;
float y;
float z;
float yaw;
float hulls[MAX_HULLS];
char unk0;
int unk1;
short unk2[MAX_HULLS];
char unk3[MAX_HULLS];
short unk4;
short unk5;
char unk6[8];
}; // total size of 68 bytes
#pragma pack(pop)
#pragma pack(push, 1)
struct UnkNodeStruct0
{
int index;
char unk0;
char unk1; // maps to unk1 on disk
char pad0[2]; // padding to +8
float x;
float y;
float z;
char pad5[4];
int* unk2; // maps to unk5 on disk;
char pad1[16]; // pad to +48
int unkcount0; // maps to unkcount0 on disk
char pad2[4]; // pad to +56
int* unk3;
char pad3[16]; // pad to +80
int unkcount1;
char pad4[132];
char unk5;
};
#pragma pack(pop)
int* pUnkStruct0Count;
UnkNodeStruct0*** pppUnkNodeStruct0s;
#pragma pack(push, 1)
struct UnkLinkStruct1
{
short unk0;
short unk1;
int unk2;
char unk3;
char unk4;
char unk5;
};
#pragma pack(pop)
int* pUnkLinkStruct1Count;
UnkLinkStruct1*** pppUnkStruct1s;
#pragma pack(push, 1)
struct CAI_ScriptNode
{
float x;
float y;
float z;
uint64_t scriptdata;
};
#pragma pack(pop)
#pragma pack(push, 1)
struct CAI_Network
{
// +0
char unk0[8];
// +8
int linkcount; // this is uninitialised and never set on ain build, fun!
// +12
char unk1[124];
// +136
int zonecount;
// +140
char unk2[16];
// +156
int unk5; // unk8 on disk
// +160
char unk6[4];
// +164
int hintcount;
// +168
short hints[2000]; // these probably aren't actually hints, but there's 1 of them per hint so idk
// +4168
int scriptnodecount;
// +4172
CAI_ScriptNode scriptnodes[4000];
// +84172
int nodecount;
// +84176
CAI_Node** nodes;
};
#pragma pack(pop)
char** pUnkServerMapversionGlobal;
ConVar* Cvar_ns_ai_dumpAINfileFromLoad;
void DumpAINInfo(CAI_Network* aiNetwork)
{
fs::path writePath(fmt::format("{}/maps/graphs", R2::g_pModName));
writePath /= R2::g_pHostState->m_levelName;
writePath += ".ain";
// dump from memory
spdlog::info("writing ain file {}", writePath.string());
spdlog::info("");
spdlog::info("");
spdlog::info("");
spdlog::info("");
spdlog::info("");
std::ofstream writeStream(writePath, std::ofstream::binary);
spdlog::info("writing ainet version: {}", AINET_VERSION_NUMBER);
writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int));
// could probably be cleaner but whatever
int mapVersion = *(int*)(*pUnkServerMapversionGlobal + 104);
spdlog::info("writing map version: {}", mapVersion); // temp
writeStream.write((char*)&mapVersion, sizeof(int));
spdlog::info("writing placeholder crc: {}", PLACEHOLDER_CRC);
writeStream.write((char*)&PLACEHOLDER_CRC, sizeof(int));
int calculatedLinkcount = 0;
// path nodes
spdlog::info("writing nodecount: {}", aiNetwork->nodecount);
writeStream.write((char*)&aiNetwork->nodecount, sizeof(int));
for (int i = 0; i < aiNetwork->nodecount; i++)
{
// construct on-disk node struct
CAI_NodeDisk diskNode;
diskNode.x = aiNetwork->nodes[i]->x;
diskNode.y = aiNetwork->nodes[i]->y;
diskNode.z = aiNetwork->nodes[i]->z;
diskNode.yaw = aiNetwork->nodes[i]->yaw;
memcpy(diskNode.hulls, aiNetwork->nodes[i]->hulls, sizeof(diskNode.hulls));
diskNode.unk0 = (char)aiNetwork->nodes[i]->unk0;
diskNode.unk1 = aiNetwork->nodes[i]->unk1;
for (int j = 0; j < MAX_HULLS; j++)
{
diskNode.unk2[j] = (short)aiNetwork->nodes[i]->unk2[j];
spdlog::info((short)aiNetwork->nodes[i]->unk2[j]);
}
memcpy(diskNode.unk3, aiNetwork->nodes[i]->unk3, sizeof(diskNode.unk3));
diskNode.unk4 = aiNetwork->nodes[i]->unk6;
diskNode.unk5 =
-1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie
memcpy(diskNode.unk6, aiNetwork->nodes[i]->unk10, sizeof(diskNode.unk6));
spdlog::info("writing node {} from {} to {:x}", aiNetwork->nodes[i]->index, (void*)aiNetwork->nodes[i], writeStream.tellp());
writeStream.write((char*)&diskNode, sizeof(CAI_NodeDisk));
calculatedLinkcount += aiNetwork->nodes[i]->linkcount;
}
// links
spdlog::info("linkcount: {}", aiNetwork->linkcount);
spdlog::info("calculated total linkcount: {}", calculatedLinkcount);
calculatedLinkcount /= 2;
if (Cvar_ns_ai_dumpAINfileFromLoad->GetBool())
{
if (aiNetwork->linkcount == calculatedLinkcount)
spdlog::info("caculated linkcount is normal!");
else
spdlog::warn("calculated linkcount has weird value! this is expected on build!");
}
spdlog::info("writing linkcount: {}", calculatedLinkcount);
writeStream.write((char*)&calculatedLinkcount, sizeof(int));
for (int i = 0; i < aiNetwork->nodecount; i++)
{
for (int j = 0; j < aiNetwork->nodes[i]->linkcount; j++)
{
// skip links that don't originate from current node
if (aiNetwork->nodes[i]->links[j]->srcId != aiNetwork->nodes[i]->index)
continue;
CAI_NodeLinkDisk diskLink;
diskLink.srcId = aiNetwork->nodes[i]->links[j]->srcId;
diskLink.destId = aiNetwork->nodes[i]->links[j]->destId;
diskLink.unk0 = aiNetwork->nodes[i]->links[j]->unk1;
memcpy(diskLink.hulls, aiNetwork->nodes[i]->links[j]->hulls, sizeof(diskLink.hulls));
spdlog::info("writing link {} => {} to {:x}", diskLink.srcId, diskLink.destId, writeStream.tellp());
writeStream.write((char*)&diskLink, sizeof(CAI_NodeLinkDisk));
}
}
// don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node
spdlog::info("writing {:x} bytes for unknown block at {:x}", aiNetwork->nodecount * sizeof(uint32_t), writeStream.tellp());
uint32_t* unkNodeBlock = new uint32_t[aiNetwork->nodecount];
memset(unkNodeBlock, 0, aiNetwork->nodecount * sizeof(uint32_t));
writeStream.write((char*)unkNodeBlock, aiNetwork->nodecount * sizeof(uint32_t));
delete[] unkNodeBlock;
// TODO: this is traverse nodes i think? these aren't used in tf2 ains so we can get away with just writing count=0 and skipping
// but ideally should actually dump these
spdlog::info("writing {} traversal nodes at {:x}...", 0, writeStream.tellp());
short traverseNodeCount = 0;
writeStream.write((char*)&traverseNodeCount, sizeof(short));
// only write count since count=0 means we don't have to actually do anything here
// TODO: ideally these should be actually dumped, but they're always 0 in tf2 from what i can tell
spdlog::info("writing {} bytes for unknown hull block at {:x}", MAX_HULLS * 8, writeStream.tellp());
char* unkHullBlock = new char[MAX_HULLS * 8];
memset(unkHullBlock, 0, MAX_HULLS * 8);
writeStream.write(unkHullBlock, MAX_HULLS * 8);
delete[] unkHullBlock;
// unknown struct that's seemingly node-related
spdlog::info("writing {} unknown node structs at {:x}", *pUnkStruct0Count, writeStream.tellp());
writeStream.write((char*)pUnkStruct0Count, sizeof(*pUnkStruct0Count));
for (int i = 0; i < *pUnkStruct0Count; i++)
{
spdlog::info("writing unknown node struct {} at {:x}", i, writeStream.tellp());
UnkNodeStruct0* nodeStruct = (*pppUnkNodeStruct0s)[i];
writeStream.write((char*)&nodeStruct->index, sizeof(nodeStruct->index));
writeStream.write((char*)&nodeStruct->unk1, sizeof(nodeStruct->unk1));
writeStream.write((char*)&nodeStruct->x, sizeof(nodeStruct->x));
writeStream.write((char*)&nodeStruct->y, sizeof(nodeStruct->y));
writeStream.write((char*)&nodeStruct->z, sizeof(nodeStruct->z));
writeStream.write((char*)&nodeStruct->unkcount0, sizeof(nodeStruct->unkcount0));
for (int j = 0; j < nodeStruct->unkcount0; j++)
{
short unk2Short = (short)nodeStruct->unk2[j];
writeStream.write((char*)&unk2Short, sizeof(unk2Short));
}
writeStream.write((char*)&nodeStruct->unkcount1, sizeof(nodeStruct->unkcount1));
for (int j = 0; j < nodeStruct->unkcount1; j++)
{
short unk3Short = (short)nodeStruct->unk3[j];
writeStream.write((char*)&unk3Short, sizeof(unk3Short));
}
writeStream.write((char*)&nodeStruct->unk5, sizeof(nodeStruct->unk5));
}
// unknown struct that's seemingly link-related
spdlog::info("writing {} unknown link structs at {:x}", *pUnkLinkStruct1Count, writeStream.tellp());
writeStream.write((char*)pUnkLinkStruct1Count, sizeof(*pUnkLinkStruct1Count));
for (int i = 0; i < *pUnkLinkStruct1Count; i++)
{
// disk and memory structs are literally identical here so just directly write
spdlog::info("writing unknown link struct {} at {:x}", i, writeStream.tellp());
writeStream.write((char*)(*pppUnkStruct1s)[i], sizeof(*(*pppUnkStruct1s)[i]));
}
// some weird int idk what this is used for
writeStream.write((char*)&aiNetwork->unk5, sizeof(aiNetwork->unk5));
// tf2-exclusive stuff past this point, i.e. ain v57 only
spdlog::info("writing {} script nodes at {:x}", aiNetwork->scriptnodecount, writeStream.tellp());
writeStream.write((char*)&aiNetwork->scriptnodecount, sizeof(aiNetwork->scriptnodecount));
for (int i = 0; i < aiNetwork->scriptnodecount; i++)
{
// disk and memory structs are literally identical here so just directly write
spdlog::info("writing script node {} at {:x}", i, writeStream.tellp());
writeStream.write((char*)&aiNetwork->scriptnodes[i], sizeof(aiNetwork->scriptnodes[i]));
}
spdlog::info("writing {} hints at {:x}", aiNetwork->hintcount, writeStream.tellp());
writeStream.write((char*)&aiNetwork->hintcount, sizeof(aiNetwork->hintcount));
for (int i = 0; i < aiNetwork->hintcount; i++)
{
spdlog::info("writing hint data {} at {:x}", i, writeStream.tellp());
writeStream.write((char*)&aiNetwork->hints[i], sizeof(aiNetwork->hints[i]));
}
writeStream.close();
}
// clang-format off
AUTOHOOK(CAI_NetworkBuilder__Build, server.dll + 0x385E20,
void, __fastcall, (void* builder, CAI_Network* aiNetwork, void* unknown))
// clang-format on
{
CAI_NetworkBuilder__Build(builder, aiNetwork, unknown);
DumpAINInfo(aiNetwork);
}
// clang-format off
AUTOHOOK(LoadAINFile, server.dll + 0x3933A0,
void, __fastcall, (void* aimanager, void* buf, const char* filename))
// clang-format on
{
LoadAINFile(aimanager, buf, filename);
if (Cvar_ns_ai_dumpAINfileFromLoad->GetBool())
{
spdlog::info("running DumpAINInfo for loaded file {}", filename);
DumpAINInfo(*(CAI_Network**)((char*)aimanager + 2536));
}
}
ON_DLL_LOAD("server.dll", BuildAINFile, (CModule module))
{
AUTOHOOK_DISPATCH()
Cvar_ns_ai_dumpAINfileFromLoad = new ConVar(
"ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk");
pUnkStruct0Count = module.Offset(0x1063BF8).As<int*>();
pppUnkNodeStruct0s = module.Offset(0x1063BE0).As<UnkNodeStruct0***>();
pUnkLinkStruct1Count = module.Offset(0x1063AA8).As<int*>();
pppUnkStruct1s = module.Offset(0x1063A90).As<UnkLinkStruct1***>();
pUnkServerMapversionGlobal = module.Offset(0xBFBE08).As<char**>();
}