NorthstarLauncher/NorthstarDLL/audio.h

47 lines
1.0 KiB
C++

#pragma once
#include <vector>
#include <filesystem>
#include <regex>
#include <shared_mutex>
enum class AudioSelectionStrategy
{
INVALID = -1,
SEQUENTIAL,
RANDOM
};
class EventOverrideData
{
public:
EventOverrideData(const std::string&, const fs::path&);
EventOverrideData();
public:
bool LoadedSuccessfully = false;
std::vector<std::string> EventIds = {};
std::vector<std::pair<std::string, std::regex>> EventIdsRegex = {};
std::vector<std::pair<size_t, std::unique_ptr<uint8_t[]>>> Samples = {};
AudioSelectionStrategy Strategy = AudioSelectionStrategy::SEQUENTIAL;
size_t CurrentIndex = 0;
bool EnableOnLoopedSounds = false;
};
class CustomAudioManager
{
public:
bool TryLoadAudioOverride(const fs::path&);
void ClearAudioOverrides();
std::shared_mutex m_loadingMutex;
std::unordered_map<std::string, std::shared_ptr<EventOverrideData>> m_loadedAudioOverrides = {};
std::unordered_map<std::string, std::shared_ptr<EventOverrideData>> m_loadedAudioOverridesRegex = {};
};
extern CustomAudioManager g_CustomAudioManager;