86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
#pragma once
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#include "core/sourceinterface.h"
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#include "spdlog/sinks/base_sink.h"
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#include <map>
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class EditablePanel
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{
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public:
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virtual ~EditablePanel() = 0;
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unsigned char unknown[0x2B0];
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};
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class IConsoleDisplayFunc
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{
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public:
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virtual void ColorPrint(const SourceColor& clr, const char* pMessage) = 0;
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virtual void Print(const char* pMessage) = 0;
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virtual void DPrint(const char* pMessage) = 0;
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};
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class CConsolePanel : public EditablePanel, public IConsoleDisplayFunc
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{
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};
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class CConsoleDialog
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{
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public:
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struct VTable
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{
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void* unknown[298];
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void (*OnCommandSubmitted)(CConsoleDialog* consoleDialog, const char* pCommand);
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};
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VTable* m_vtable;
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unsigned char unknown[0x398];
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CConsolePanel* m_pConsolePanel;
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};
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class CGameConsole
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{
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public:
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virtual ~CGameConsole() = 0;
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// activates the console, makes it visible and brings it to the foreground
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virtual void Activate() = 0;
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virtual void Initialize() = 0;
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// hides the console
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virtual void Hide() = 0;
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// clears the console
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virtual void Clear() = 0;
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// return true if the console has focus
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virtual bool IsConsoleVisible() = 0;
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virtual void SetParent(int parent) = 0;
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bool m_bInitialized;
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CConsoleDialog* m_pConsole;
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};
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extern SourceInterface<CGameConsole>* g_pSourceGameConsole;
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// spdlog logger
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class SourceConsoleSink : public CustomSink
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{
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private:
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std::map<spdlog::level::level_enum, SourceColor> m_LogColours = {
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{spdlog::level::trace, NS::Colors::TRACE.ToSourceColor()},
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{spdlog::level::debug, NS::Colors::DEBUG.ToSourceColor()},
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{spdlog::level::info, NS::Colors::INFO.ToSourceColor()},
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{spdlog::level::warn, NS::Colors::WARN.ToSourceColor()},
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{spdlog::level::err, NS::Colors::ERR.ToSourceColor()},
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{spdlog::level::critical, NS::Colors::CRIT.ToSourceColor()},
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{spdlog::level::off, NS::Colors::OFF.ToSourceColor()}};
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protected:
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void custom_sink_it_(const custom_log_msg& msg);
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void sink_it_(const spdlog::details::log_msg& msg) override;
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void flush_() override;
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};
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void InitialiseConsoleOnInterfaceCreation();
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