NorthstarLauncher/NorthstarDLL/core/math/bitbuf.h

1149 lines
23 KiB
C++

#pragma once
#define INLINE inline
#define BITS_PER_INT 32
INLINE int GetBitForBitnum(int bitNum)
{
static int bitsForBitnum[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10),
(1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21),
(1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
return bitsForBitnum[(bitNum) & (BITS_PER_INT - 1)];
}
#undef BITS_PER_INT
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using uptr = uintptr_t;
using i8 = int8_t;
using i16 = int16_t;
using i32 = int32_t;
using i64 = int64_t;
using iptr = intptr_t;
// Endianess, don't use on PPC64 nor ARM64BE
#define LittleDWord(val) (val)
static INLINE void StoreLittleDWord(u32* base, size_t dwordIndex, u32 dword)
{
base[dwordIndex] = LittleDWord(dword);
}
static INLINE u32 LoadLittleDWord(u32* base, size_t dwordIndex)
{
return LittleDWord(base[dwordIndex]);
}
#include <algorithm>
static inline const u32 s_nMaskTable[33] = {
0,
(1 << 1) - 1,
(1 << 2) - 1,
(1 << 3) - 1,
(1 << 4) - 1,
(1 << 5) - 1,
(1 << 6) - 1,
(1 << 7) - 1,
(1 << 8) - 1,
(1 << 9) - 1,
(1 << 10) - 1,
(1 << 11) - 1,
(1 << 12) - 1,
(1 << 13) - 1,
(1 << 14) - 1,
(1 << 15) - 1,
(1 << 16) - 1,
(1 << 17) - 1,
(1 << 18) - 1,
(1 << 19) - 1,
(1 << 20) - 1,
(1 << 21) - 1,
(1 << 22) - 1,
(1 << 23) - 1,
(1 << 24) - 1,
(1 << 25) - 1,
(1 << 26) - 1,
(1 << 27) - 1,
(1 << 28) - 1,
(1 << 29) - 1,
(1 << 30) - 1,
0x7fffffff,
0xffffffff,
};
enum EBitCoordType
{
kCW_None,
kCW_LowPrecision,
kCW_Integral
};
class BitBufferBase
{
protected:
INLINE void SetName(const char* name)
{
m_BufferName = name;
}
public:
INLINE bool IsOverflowed()
{
return m_Overflow;
}
INLINE void SetOverflowed()
{
m_Overflow = true;
}
INLINE const char* GetName()
{
return m_BufferName;
}
private:
const char* m_BufferName = "";
protected:
u8 m_Overflow = false;
};
class BFRead : public BitBufferBase
{
public:
BFRead() = default;
INLINE BFRead(uptr data, size_t byteLength, size_t startPos = 0, const char* bufferName = 0)
{
StartReading(data, byteLength, startPos);
if (bufferName)
SetName(bufferName);
}
public:
INLINE void StartReading(uptr data, size_t byteLength, size_t startPos = 0)
{
m_Data = reinterpret_cast<u32 const*>(data);
m_DataIn = m_Data;
m_DataBytes = byteLength;
m_DataBits = byteLength << 3;
m_DataEnd = reinterpret_cast<u32 const*>(reinterpret_cast<u8 const*>(m_Data) + m_DataBytes);
Seek(startPos);
}
INLINE void GrabNextDWord(bool overflow = false)
{
if (m_Data == m_DataEnd)
{
m_CachedBitsLeft = 1;
m_CachedBufWord = 0;
m_DataIn++;
if (overflow)
SetOverflowed();
}
else
{
if (m_DataIn > m_DataEnd)
{
SetOverflowed();
m_CachedBufWord = 0;
}
else
{
m_CachedBufWord = LittleDWord(*(m_DataIn++));
}
}
}
INLINE void FetchNext()
{
m_CachedBitsLeft = 32;
GrabNextDWord(false);
}
INLINE i32 ReadOneBit()
{
i32 ret = m_CachedBufWord & 1;
if (--m_CachedBitsLeft == 0)
FetchNext();
else
m_CachedBufWord >>= 1;
return ret;
}
INLINE u32 ReadUBitLong(i32 numBits)
{
if (m_CachedBitsLeft >= numBits)
{
u32 ret = m_CachedBufWord & s_nMaskTable[numBits];
m_CachedBitsLeft -= numBits;
if (m_CachedBitsLeft)
m_CachedBufWord >>= numBits;
else
FetchNext();
return ret;
}
else
{
// need to merge words
u32 ret = m_CachedBufWord;
numBits -= m_CachedBitsLeft;
GrabNextDWord(true);
if (IsOverflowed())
return 0;
ret |= ((m_CachedBufWord & s_nMaskTable[numBits]) << m_CachedBitsLeft);
m_CachedBitsLeft = 32 - numBits;
m_CachedBufWord >>= numBits;
return ret;
}
}
INLINE i32 ReadSBitLong(int numBits)
{
i32 ret = ReadUBitLong(numBits);
return (ret << (32 - numBits)) >> (32 - numBits);
}
INLINE u32 ReadUBitVar()
{
u32 ret = ReadUBitLong(6);
switch (ret & (16 | 32))
{
case 16:
ret = (ret & 15) | (ReadUBitLong(4) << 4);
// Assert(ret >= 16);
break;
case 32:
ret = (ret & 15) | (ReadUBitLong(8) << 4);
// Assert(ret >= 256);
break;
case 48:
ret = (ret & 15) | (ReadUBitLong(32 - 4) << 4);
// Assert(ret >= 4096);
break;
}
return ret;
}
INLINE u32 PeekUBitLong(i32 numBits)
{
i32 nSaveBA = m_CachedBitsLeft;
i32 nSaveW = m_CachedBufWord;
u32 const* pSaveP = m_DataIn;
u32 nRet = ReadUBitLong(numBits);
m_CachedBitsLeft = nSaveBA;
m_CachedBufWord = nSaveW;
m_DataIn = pSaveP;
return nRet;
}
INLINE float ReadBitFloat()
{
u32 value = ReadUBitLong(32);
return *reinterpret_cast<float*>(&value);
}
/*INLINE float ReadBitCoord() {
i32 intval = 0, fractval = 0, signbit = 0;
float value = 0.0;
// Read the required integer and fraction flags
intval = ReadOneBit();
fractval = ReadOneBit();
// If we got either parse them, otherwise it's a zero.
if (intval || fractval) {
// Read the sign bit
signbit = ReadOneBit();
// If there's an integer, read it in
if (intval) {
// Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE]
intval = ReadUBitLong(COORD_INTEGER_BITS) + 1;
}
// If there's a fraction, read it in
if (fractval) {
fractval = ReadUBitLong(COORD_FRACTIONAL_BITS);
}
// Calculate the correct floating point value
value = intval + ((float)fractval * COORD_RESOLUTION);
// Fixup the sign if negative.
if (signbit)
value = -value;
}
return value;
}
INLINE float ReadBitCoordMP() {
i32 intval = 0, fractval = 0, signbit = 0;
float value = 0.0;
bool inBounds = ReadOneBit() ? true : false;
// Read the required integer and fraction flags
intval = ReadOneBit();
// If we got either parse them, otherwise it's a zero.
if (intval) {
// Read the sign bit
signbit = ReadOneBit();
// If there's an integer, read it in
// Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE]
if (inBounds)
value = ReadUBitLong(COORD_INTEGER_BITS_MP) + 1;
else
value = ReadUBitLong(COORD_INTEGER_BITS) + 1;
}
// Fixup the sign if negative.
if (signbit)
value = -value;
return value;
}
INLINE float ReadBitCellCoord(int bits, EBitCoordType coordType) {
bool bIntegral = (coordType == kCW_Integral);
bool bLowPrecision = (coordType == kCW_LowPrecision);
int intval = 0, fractval = 0;
float value = 0.0;
if (bIntegral)
value = ReadUBitLong(bits);
else {
intval = ReadUBitLong(bits);
// If there's a fraction, read it in
fractval = ReadUBitLong(bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS);
// Calculate the correct floating point value
value = intval + ((float)fractval * (bLowPrecision ? COORD_RESOLUTION_LOWPRECISION : COORD_RESOLUTION));
}
return value;
}
INLINE float ReadBitNormal() {
// Read the sign bit
i32 signbit = ReadOneBit();
// Read the fractional part
u32 fractval = ReadUBitLong(NORMAL_FRACTIONAL_BITS);
// Calculate the correct floating point value
float value = (float)fractval * NORMAL_RESOLUTION;
// Fixup the sign if negative.
if (signbit)
value = -value;
return value;
}
INLINE void ReadBitVec3Coord(Vector& fa) {
i32 xflag, yflag, zflag;
// This vector must be initialized! Otherwise, If any of the flags aren't set,
// the corresponding component will not be read and will be stack garbage.
fa.Init(0, 0, 0);
xflag = ReadOneBit();
yflag = ReadOneBit();
zflag = ReadOneBit();
if (xflag)
fa[0] = ReadBitCoord();
if (yflag)
fa[1] = ReadBitCoord();
if (zflag)
fa[2] = ReadBitCoord();
}
INLINE void ReadBitVec3Normal(Vector& fa) {
i32 xflag = ReadOneBit();
i32 yflag = ReadOneBit();
if (xflag)
fa[0] = ReadBitNormal();
else
fa[0] = 0.0f;
if (yflag)
fa[1] = ReadBitNormal();
else
fa[1] = 0.0f;
// The first two imply the third (but not its sign)
i32 znegative = ReadOneBit();
float fafafbfb = fa[0] * fa[0] + fa[1] * fa[1];
if (fafafbfb < 1.0f)
fa[2] = sqrt(1.0f - fafafbfb);
else
fa[2] = 0.0f;
if (znegative)
fa[2] = -fa[2];
}
INLINE void ReadBitAngles(QAngle& fa) {
Vector tmp;
ReadBitVec3Coord(tmp);
fa.Init(tmp.x, tmp.y, tmp.z);
}*/
INLINE float ReadBitAngle(int numBits)
{
float shift = (float)(GetBitForBitnum(numBits));
i32 i = ReadUBitLong(numBits);
float fReturn = (float)i * (360.0 / shift);
return fReturn;
}
INLINE i32 ReadChar()
{
return ReadSBitLong(sizeof(char) << 3);
}
INLINE u32 ReadByte()
{
return ReadUBitLong(sizeof(unsigned char) << 3);
}
INLINE i32 ReadShort()
{
return ReadSBitLong(sizeof(short) << 3);
}
INLINE u32 ReadWord()
{
return ReadUBitLong(sizeof(unsigned short) << 3);
}
INLINE i32 ReadLong()
{
return (i32)(ReadUBitLong(sizeof(i32) << 3));
}
INLINE float ReadFloat()
{
u32 temp = ReadUBitLong(sizeof(float) << 3);
return *reinterpret_cast<float*>(&temp);
}
INLINE u32 ReadVarInt32()
{
constexpr int kMaxVarint32Bytes = 5;
u32 result = 0;
int count = 0;
u32 b;
do
{
if (count == kMaxVarint32Bytes)
return result;
b = ReadUBitLong(8);
result |= (b & 0x7F) << (7 * count);
++count;
} while (b & 0x80);
return result;
}
INLINE u64 ReadVarInt64()
{
constexpr int kMaxVarintBytes = 10;
u64 result = 0;
int count = 0;
u64 b;
do
{
if (count == kMaxVarintBytes)
return result;
b = ReadUBitLong(8);
result |= static_cast<u64>(b & 0x7F) << (7 * count);
++count;
} while (b & 0x80);
return result;
}
INLINE void ReadBits(uptr outData, u32 bitLength)
{
u8* out = reinterpret_cast<u8*>(outData);
int bitsLeft = bitLength;
// align output to dword boundary
while (((uptr)out & 3) != 0 && bitsLeft >= 8)
{
*out = (unsigned char)ReadUBitLong(8);
++out;
bitsLeft -= 8;
}
// read dwords
while (bitsLeft >= 32)
{
*((u32*)out) = ReadUBitLong(32);
out += sizeof(u32);
bitsLeft -= 32;
}
// read remaining bytes
while (bitsLeft >= 8)
{
*out = ReadUBitLong(8);
++out;
bitsLeft -= 8;
}
// read remaining bits
if (bitsLeft)
*out = ReadUBitLong(bitsLeft);
}
INLINE bool ReadBytes(uptr outData, u32 byteLength)
{
ReadBits(outData, byteLength << 3);
return !IsOverflowed();
}
INLINE bool ReadString(char* str, i32 maxLength, bool stopAtLineTermination = false, i32* outNumChars = 0)
{
bool tooSmall = false;
int iChar = 0;
while (1)
{
char val = ReadChar();
if (val == 0)
break;
else if (stopAtLineTermination && val == '\n')
break;
if (iChar < (maxLength - 1))
{
str[iChar] = val;
++iChar;
}
else
{
tooSmall = true;
}
}
// Make sure it's null-terminated.
// Assert(iChar < maxLength);
str[iChar] = 0;
if (outNumChars)
*outNumChars = iChar;
return !IsOverflowed() && !tooSmall;
}
INLINE char* ReadAndAllocateString(bool* hasOverflowed = 0)
{
char str[2048];
int chars = 0;
bool overflowed = !ReadString(str, sizeof(str), false, &chars);
if (hasOverflowed)
*hasOverflowed = overflowed;
// Now copy into the output and return it;
char* ret = new char[chars + 1];
for (u32 i = 0; i <= chars; i++)
ret[i] = str[i];
return ret;
}
INLINE i64 ReadLongLong()
{
i64 retval;
u32* longs = (u32*)&retval;
// Read the two DWORDs according to network endian
const short endianIndex = 0x0100;
u8* idx = (u8*)&endianIndex;
longs[*idx++] = ReadUBitLong(sizeof(i32) << 3);
longs[*idx] = ReadUBitLong(sizeof(i32) << 3);
return retval;
}
INLINE bool Seek(size_t startPos)
{
bool bSucc = true;
if (startPos < 0 || startPos > m_DataBits)
{
SetOverflowed();
bSucc = false;
startPos = m_DataBits;
}
// non-multiple-of-4 bytes at head of buffer. We put the "round off"
// at the head to make reading and detecting the end efficient.
int nHead = m_DataBytes & 3;
int posBytes = startPos / 8;
if ((m_DataBytes < 4) || (nHead && (posBytes < nHead)))
{
// partial first dword
u8 const* partial = (u8 const*)m_Data;
if (m_Data)
{
m_CachedBufWord = *(partial++);
if (nHead > 1)
m_CachedBufWord |= (*partial++) << 8;
if (nHead > 2)
m_CachedBufWord |= (*partial++) << 16;
}
m_DataIn = (u32 const*)partial;
m_CachedBufWord >>= (startPos & 31);
m_CachedBitsLeft = (nHead << 3) - (startPos & 31);
}
else
{
int adjustedPos = startPos - (nHead << 3);
m_DataIn = reinterpret_cast<u32 const*>(reinterpret_cast<u8 const*>(m_Data) + ((adjustedPos / 32) << 2) + nHead);
if (m_Data)
{
m_CachedBitsLeft = 32;
GrabNextDWord();
}
else
{
m_CachedBufWord = 0;
m_CachedBitsLeft = 1;
}
m_CachedBufWord >>= (adjustedPos & 31);
m_CachedBitsLeft = std::min(m_CachedBitsLeft, u32(32 - (adjustedPos & 31))); // in case grabnextdword overflowed
}
return bSucc;
}
INLINE size_t GetNumBitsRead()
{
if (!m_Data)
return 0;
size_t nCurOfs = size_t(((iptr(m_DataIn) - iptr(m_Data)) / 4) - 1);
nCurOfs *= 32;
nCurOfs += (32 - m_CachedBitsLeft);
size_t nAdjust = 8 * (m_DataBytes & 3);
return std::min(nCurOfs + nAdjust, m_DataBits);
}
INLINE bool SeekRelative(size_t offset)
{
return Seek(GetNumBitsRead() + offset);
}
INLINE size_t TotalBytesAvailable()
{
return m_DataBytes;
}
INLINE size_t GetNumBitsLeft()
{
return m_DataBits - GetNumBitsRead();
}
INLINE size_t GetNumBytesLeft()
{
return GetNumBitsLeft() >> 3;
}
private:
size_t m_DataBits; // 0x0010
size_t m_DataBytes; // 0x0018
u32 m_CachedBufWord; // 0x0020
u32 m_CachedBitsLeft; // 0x0024
const u32* m_DataIn; // 0x0028
const u32* m_DataEnd; // 0x0030
const u32* m_Data; // 0x0038
};
class BFWrite : public BitBufferBase
{
public:
BFWrite() = default;
INLINE BFWrite(uptr data, size_t byteLength, const char* bufferName = 0)
{
StartWriting(data, byteLength);
if (bufferName)
SetName(bufferName);
}
public:
INLINE void StartWriting(uptr data, size_t byteLength)
{
m_Data = reinterpret_cast<u32*>(data);
m_DataOut = m_Data;
m_DataBytes = byteLength;
m_DataBits = byteLength << 3;
m_DataEnd = reinterpret_cast<u32*>(reinterpret_cast<u8*>(m_Data) + m_DataBytes);
}
INLINE int GetNumBitsLeft()
{
return m_OutBitsLeft + (32 * (m_DataEnd - m_DataOut - 1));
}
INLINE void Reset()
{
m_Overflow = false;
m_OutBufWord = 0;
m_OutBitsLeft = 32;
m_DataOut = m_Data;
}
INLINE void TempFlush()
{
if (m_OutBitsLeft != 32)
{
if (m_DataOut == m_DataEnd)
SetOverflowed();
else
StoreLittleDWord(m_DataOut, 0, LoadLittleDWord(m_DataOut, 0) & ~s_nMaskTable[32 - m_OutBitsLeft] | m_OutBufWord);
}
m_Flushed = true;
}
INLINE u8* GetBasePointer()
{
TempFlush();
return reinterpret_cast<u8*>(m_Data);
}
INLINE u8* GetData()
{
return GetBasePointer();
}
INLINE void Finish()
{
if (m_OutBitsLeft != 32)
{
if (m_DataOut == m_DataEnd)
SetOverflowed();
StoreLittleDWord(m_DataOut, 0, m_OutBufWord);
}
}
INLINE void FlushNoCheck()
{
StoreLittleDWord(m_DataOut++, 0, m_OutBufWord);
m_OutBitsLeft = 32;
m_OutBufWord = 0;
}
INLINE void Flush()
{
if (m_DataOut == m_DataEnd)
SetOverflowed();
else
StoreLittleDWord(m_DataOut++, 0, m_OutBufWord);
m_OutBitsLeft = 32;
m_OutBufWord = 0;
}
INLINE void WriteOneBitNoCheck(i32 value)
{
m_OutBufWord |= (value & 1) << (32 - m_OutBitsLeft);
if (--m_OutBitsLeft == 0)
FlushNoCheck();
}
INLINE void WriteOneBit(i32 value)
{
m_OutBufWord |= (value & 1) << (32 - m_OutBitsLeft);
if (--m_OutBitsLeft == 0)
Flush();
}
INLINE void WriteUBitLong(u32 data, i32 numBits, bool checkRange = true)
{
if (numBits <= m_OutBitsLeft)
{
if (checkRange)
m_OutBufWord |= (data) << (32 - m_OutBitsLeft);
else
m_OutBufWord |= (data & s_nMaskTable[numBits]) << (32 - m_OutBitsLeft);
m_OutBitsLeft -= numBits;
if (m_OutBitsLeft == 0)
Flush();
}
else
{
// split dwords case
i32 overflowBits = (numBits - m_OutBitsLeft);
m_OutBufWord |= (data & s_nMaskTable[m_OutBitsLeft]) << (32 - m_OutBitsLeft);
Flush();
m_OutBufWord = (data >> (numBits - overflowBits));
m_OutBitsLeft = 32 - overflowBits;
}
}
INLINE void WriteSBitLong(i32 data, i32 numBits)
{
WriteUBitLong((u32)data, numBits, false);
}
INLINE void WriteUBitVar(u32 n)
{
if (n < 16)
WriteUBitLong(n, 6);
else if (n < 256)
WriteUBitLong((n & 15) | 16 | ((n & (128 | 64 | 32 | 16)) << 2), 10);
else if (n < 4096)
WriteUBitLong((n & 15) | 32 | ((n & (2048 | 1024 | 512 | 256 | 128 | 64 | 32 | 16)) << 2), 14);
else
{
WriteUBitLong((n & 15) | 48, 6);
WriteUBitLong((n >> 4), 32 - 4);
}
}
INLINE void WriteBitFloat(float value)
{
auto temp = &value;
WriteUBitLong(*reinterpret_cast<u32*>(temp), 32);
}
INLINE void WriteFloat(float value)
{
auto temp = &value;
WriteUBitLong(*reinterpret_cast<u32*>(temp), 32);
}
INLINE bool WriteBits(const uptr data, i32 numBits)
{
u8* out = (u8*)data;
i32 numBitsLeft = numBits;
// Bounds checking..
if ((GetNumBitsWritten() + numBits) > m_DataBits)
{
SetOverflowed();
return false;
}
// !! speed!! need fast paths
// write remaining bytes
while (numBitsLeft >= 8)
{
WriteUBitLong(*out, 8, false);
++out;
numBitsLeft -= 8;
}
// write remaining bits
if (numBitsLeft)
WriteUBitLong(*out, numBitsLeft, false);
return !IsOverflowed();
}
INLINE bool WriteBytes(const uptr data, i32 numBytes)
{
return WriteBits(data, numBytes << 3);
}
INLINE i32 GetNumBitsWritten()
{
return (32 - m_OutBitsLeft) + (32 * (m_DataOut - m_Data));
}
INLINE i32 GetNumBytesWritten()
{
return (GetNumBitsWritten() + 7) >> 3;
}
INLINE void WriteChar(i32 val)
{
WriteSBitLong(val, sizeof(char) << 3);
}
INLINE void WriteByte(i32 val)
{
WriteUBitLong(val, sizeof(unsigned char) << 3, false);
}
INLINE void WriteShort(i32 val)
{
WriteSBitLong(val, sizeof(short) << 3);
}
INLINE void WriteWord(i32 val)
{
WriteUBitLong(val, sizeof(unsigned short) << 3);
}
INLINE bool WriteString(const char* str)
{
if (str)
while (*str)
WriteChar(*(str++));
WriteChar(0);
return !IsOverflowed();
}
INLINE void WriteLongLong(i64 val)
{
u32* pLongs = (u32*)&val;
// Insert the two DWORDS according to network endian
const short endianIndex = 0x0100;
u8* idx = (u8*)&endianIndex;
WriteUBitLong(pLongs[*idx++], sizeof(i32) << 3);
WriteUBitLong(pLongs[*idx], sizeof(i32) << 3);
}
/*INLINE void WriteBitCoord(const float f) {
i32 signbit = (f <= -COORD_RESOLUTION);
i32 intval = (i32)abs(f);
i32 fractval = abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1);
// Send the bit flags that indicate whether we have an integer part and/or a fraction part.
WriteOneBit(intval);
WriteOneBit(fractval);
if (intval || fractval) {
// Send the sign bit
WriteOneBit(signbit);
// Send the integer if we have one.
if (intval) {
// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1]
intval--;
WriteUBitLong((u32)intval, COORD_INTEGER_BITS);
}
// Send the fraction if we have one
if (fractval) {
WriteUBitLong((u32)fractval, COORD_FRACTIONAL_BITS);
}
}
}
INLINE void WriteBitCoordMP(const float f) {
i32 signbit = (f <= -COORD_RESOLUTION);
i32 intval = (i32)abs(f);
i32 fractval = (abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1));
bool bInBounds = intval < (1 << COORD_INTEGER_BITS_MP);
WriteOneBit(bInBounds);
// Send the sign bit
WriteOneBit(intval);
if (intval) {
WriteOneBit(signbit);
// Send the integer if we have one.
// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1]
intval--;
if (bInBounds)
WriteUBitLong((u32)intval, COORD_INTEGER_BITS_MP);
else
WriteUBitLong((u32)intval, COORD_INTEGER_BITS);
}
}
INLINE void WriteBitCellCoord(const float f, int bits, EBitCoordType coordType) {
bool bIntegral = (coordType == kCW_Integral);
bool bLowPrecision = (coordType == kCW_LowPrecision);
i32 intval = (i32)abs(f);
i32 fractval = bLowPrecision ? (abs((i32)(f * COORD_DENOMINATOR_LOWPRECISION)) & (COORD_DENOMINATOR_LOWPRECISION - 1)) :
(abs((i32)(f * COORD_DENOMINATOR)) & (COORD_DENOMINATOR - 1));
if (bIntegral)
WriteUBitLong((u32)intval, bits);
else {
WriteUBitLong((u32)intval, bits);
WriteUBitLong((u32)fractval, bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS);
}
}*/
INLINE void SeekToBit(int bit)
{
TempFlush();
m_DataOut = m_Data + (bit / 32);
m_OutBufWord = LoadLittleDWord(m_DataOut, 0);
m_OutBitsLeft = 32 - (bit & 31);
}
/*INLINE void WriteBitVec3Coord(const Vector& fa) {
i32 xflag, yflag, zflag;
xflag = (fa[0] >= COORD_RESOLUTION) || (fa[0] <= -COORD_RESOLUTION);
yflag = (fa[1] >= COORD_RESOLUTION) || (fa[1] <= -COORD_RESOLUTION);
zflag = (fa[2] >= COORD_RESOLUTION) || (fa[2] <= -COORD_RESOLUTION);
WriteOneBit(xflag);
WriteOneBit(yflag);
WriteOneBit(zflag);
if (xflag)
WriteBitCoord(fa[0]);
if (yflag)
WriteBitCoord(fa[1]);
if (zflag)
WriteBitCoord(fa[2]);
}
INLINE void WriteBitNormal(float f) {
i32 signbit = (f <= -NORMAL_RESOLUTION);
// NOTE: Since +/-1 are valid values for a normal, I'm going to encode that as all ones
u32 fractval = abs((i32)(f * NORMAL_DENOMINATOR));
// clamp..
if (fractval > NORMAL_DENOMINATOR)
fractval = NORMAL_DENOMINATOR;
// Send the sign bit
WriteOneBit(signbit);
// Send the fractional component
WriteUBitLong(fractval, NORMAL_FRACTIONAL_BITS);
}
INLINE void WriteBitVec3Normal(const Vector& fa) {
i32 xflag, yflag;
xflag = (fa[0] >= NORMAL_RESOLUTION) || (fa[0] <= -NORMAL_RESOLUTION);
yflag = (fa[1] >= NORMAL_RESOLUTION) || (fa[1] <= -NORMAL_RESOLUTION);
WriteOneBit(xflag);
WriteOneBit(yflag);
if (xflag)
WriteBitNormal(fa[0]);
if (yflag)
WriteBitNormal(fa[1]);
// Write z sign bit
i32 signbit = (fa[2] <= -NORMAL_RESOLUTION);
WriteOneBit(signbit);
}*/
INLINE void WriteBitAngle(float angle, int numBits)
{
u32 shift = GetBitForBitnum(numBits);
u32 mask = shift - 1;
i32 d = (i32)((angle / 360.0) * shift);
d &= mask;
WriteUBitLong((u32)d, numBits);
}
INLINE bool WriteBitsFromBuffer(BFRead* in, int numBits)
{
while (numBits > 32)
{
WriteUBitLong(in->ReadUBitLong(32), 32);
numBits -= 32;
}
WriteUBitLong(in->ReadUBitLong(numBits), numBits);
return !IsOverflowed() && !in->IsOverflowed();
}
/*INLINE void WriteBitAngles(const QAngle& fa) {
// FIXME:
Vector tmp(fa.x, fa.y, fa.z);
WriteBitVec3Coord(tmp);
}*/
private:
size_t m_DataBits = 0;
size_t m_DataBytes = 0;
u32 m_OutBufWord = 0;
u32 m_OutBitsLeft = 32;
u32* m_DataOut = nullptr;
u32* m_DataEnd = nullptr;
u32* m_Data = nullptr;
bool m_Flushed = false; // :flushed:
};
#undef INLINE