30e58ac08b
- moves `WSockProxy` to `wsockproxy/CmakeLists` - remove exepath stuff from dllmain + its still done in loader.cpp because its used when reporting failure - Disabled any Thread Library calls + we don't need to know about threads at all in the proxy - yoink `wsock32.asm` into outer space + turns out, we can just call the function in a void shim since that wont touch the registers - stop copying `wsock32.dll` to the game directory + this should improve the state of things when using the EA App |
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.. | ||
CMakeLists.txt | ||
dllmain.cpp | ||
loader.cpp | ||
loader.h | ||
pch.h | ||
wsock32.def |