#include "pch.h" #include "miscclientfixes.h" #include "hookutils.h" #include "dedicated.h" typedef void* (*CrashingWeaponActivityFuncType)(void* a1); CrashingWeaponActivityFuncType CrashingWeaponActivityFunc0; CrashingWeaponActivityFuncType CrashingWeaponActivityFunc1; void* CrashingWeaponActivityFunc0Hook(void* a1) { // this return is safe, other functions that use this value seemingly dont care about it being null if (!a1) return 0; return CrashingWeaponActivityFunc0(a1); } void* CrashingWeaponActivityFunc1Hook(void* a1) { // this return is safe, other functions that use this value seemingly dont care about it being null if (!a1) return 0; return CrashingWeaponActivityFunc1(a1); } void InitialiseMiscClientFixes(HMODULE baseAddress) { if (IsDedicatedServer()) return; HookEnabler hook; // these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if // null, which seems to work fine fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks // vanilla compatibility to a degree tho will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem // like they do much of anything i can see tbh ENABLER_CREATEHOOK( hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast(&CrashingWeaponActivityFunc0)); ENABLER_CREATEHOOK( hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast(&CrashingWeaponActivityFunc1)); // experimental: allow cl_extrapolate to be enabled without cheats { void* ptr = (char*)baseAddress + 0x275F9D9; *((char*)ptr) = (char)0; } }