Fix formatting to stop clang-format failing in CI (#143)
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8d242da798
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f856fbd939
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@ -7,16 +7,18 @@
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ConVar* ns_exploitfixes_log;
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#define SHOULD_LOG (ns_exploitfixes_log->m_Value.m_nValue > 0)
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#define BLOCKED_INFO(s) \
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([=]() -> bool { \
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if (SHOULD_LOG) \
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{ \
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std::stringstream stream; \
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stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \
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spdlog::error(stream.str()); \
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} \
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return false; \
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}())
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#define BLOCKED_INFO(s) \
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( \
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[=]() -> bool \
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{ \
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if (SHOULD_LOG) \
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{ \
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std::stringstream stream; \
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stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \
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spdlog::error(stream.str()); \
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} \
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return false; \
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}())
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// Make sure 3 or less floats are valid
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bool ValidateFloats(float a, float b = 0, float c = 0) { return !isnan(a) && !isnan(b) && !isnan(c); }
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@ -81,7 +83,7 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48
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bool areWeServer;
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{
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{
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// Figure out of we are the client or the server
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// To do this, we utilize the msg's m_pMessageHandler pointer
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// m_pMessageHandler points to a virtual class that handles all net messages
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@ -129,7 +131,9 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48
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auto realVar = g_pCVar->FindVar(entry->name);
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if (realVar)
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memcpy(entry->name, realVar->m_ConCommandBase.m_pszName, strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case
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memcpy(
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entry->name, realVar->m_ConCommandBase.m_pszName,
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strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case
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bool isValidFlags = true;
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if (areWeServer)
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@ -153,7 +157,6 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48
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return BLOCKED_INFO(
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"Invalid flags (" << std::hex << "0x" << realVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name);
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}
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}
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}
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else
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@ -197,7 +200,6 @@ KHOOK(CClient_ProcessUsercmds, ("engine.dll", "40 55 56 48 83 EC 58"), bool, __f
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if ((msg->m_nNewCommands + msg->m_nBackupCommands) > NUMCMD_SANITY_LIMIT)
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{
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return BLOCKED_INFO("Command count is too high (new: " << msg->m_nNewCommands << ", backup: " << msg->m_nBackupCommands << ")");
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}
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if (msg->m_nLength <= 0)
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@ -242,7 +244,8 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall
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auto cmd = (SV_CUserCmd*)pCmd_move;
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auto fromCmd = (SV_CUserCmd*)pCmd_from;
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std::string BLOCK_PREFIX = "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): ";
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std::string BLOCK_PREFIX =
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"ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): ";
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if (cmd->worldViewAngles.IsInvalid())
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{
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@ -275,7 +278,6 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall
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<< ", commandTime : " << cmd->command_time << ")");
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goto INVALID_CMD; // No simulation of bogus-timed cmds
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}
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if (!cmd->move.IsValid())
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{
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@ -214,7 +214,7 @@ EventOverrideData::EventOverrideData(const std::string& data, const fs::path& pa
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// thread off the file read
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// should we spawn one thread per read? or should there be a cap to the number of reads at once?
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std::thread readThread(
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[pathString, fileSize, data]
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[pathString, fileSize, data]
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{
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std::shared_lock lock(g_CustomAudioManager.m_loadingMutex);
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std::basic_ifstream<uint8_t> wavStream(pathString, std::ios::binary);
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@ -318,7 +318,7 @@ void CustomAudioManager::ClearAudioOverrides()
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// this is cancer but it works
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Sleep(50);
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}
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// slightly (very) bad
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// wait for all audio reads to complete so we don't kill preexisting audio buffers as we're writing to them
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std::unique_lock lock(g_CustomAudioManager.m_loadingMutex);
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