Merge pull request #681 from catornot/bob-pr-fix
I reverted things in #680 accidently when resolving conflicts so this is here to fix it
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edcc691675
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@ -89,10 +89,14 @@ void ServerPresenceManager::CreateConVars()
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});
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Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
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NOTE_UNUSED(cvar);
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NOTE_UNUSED(pOldValue);
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NOTE_UNUSED(flOldValue);
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g_pServerPresence->SetDescription(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_desc->GetString()));
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});
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Cvar_ns_server_password = new ConVar("ns_server_password", "", FCVAR_GAMEDLL, "This server's password", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
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NOTE_UNUSED(cvar);
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NOTE_UNUSED(cvar);
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NOTE_UNUSED(pOldValue);
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NOTE_UNUSED(flOldValue);
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@ -135,9 +135,8 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10
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if (!pVar->IsFlagSet(FCVAR_REPLICATED))
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{
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spdlog::warn(
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"Blocking replication of remote cvar {} from server (server's var has flag REPLICATED, while ours does not)",
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entry->name);
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return BLOCKED_INFO(
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"Invalid flags (" << std::hex << "0x" << pVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name);
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// don't block, as non-malicious servers might send bad cvars, and we still want those clients to be able to
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// connect
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