Add a safeguard to map command (#564)
Adds safeguard to the `map` command that prevents it from executing if the requested map is invalid or no map argument is given. Retry of #529 Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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@ -31,6 +31,12 @@ struct MapVPKInfo
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// our current list of maps in the game
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std::vector<MapVPKInfo> vMapList;
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typedef void (*Host_Map_helperType)(const CCommand&, void*);
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typedef void (*Host_Changelevel_fType)(const CCommand&);
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Host_Map_helperType Host_Map_helper;
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Host_Changelevel_fType Host_Changelevel_f;
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void RefreshMapList()
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{
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// Only update the maps list every 10 seconds max to we avoid constantly reading fs
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@ -188,6 +194,30 @@ void ConCommand_maps(const CCommand& args)
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spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
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}
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// clang-format off
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AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args))
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// clang-format on
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{
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RefreshMapList();
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if (args.ArgC() > 1 &&
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std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end())
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{
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spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1));
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return;
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}
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else if (args.ArgC() == 1)
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{
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spdlog::warn("Map load failed: no map name provided");
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return;
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}
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if (*R2::g_pServerState >= R2::server_state_t::ss_active)
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return Host_Changelevel_f(args);
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else
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return Host_Map_helper(args, nullptr);
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}
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void InitialiseMapsPrint()
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{
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AUTOHOOK_DISPATCH()
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@ -195,3 +225,9 @@ void InitialiseMapsPrint()
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ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
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mapsCommand->m_pCommandCallback = ConCommand_maps;
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}
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ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module))
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{
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Host_Map_helper = module.Offset(0x15AEF0).RCast<Host_Map_helperType>();
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Host_Changelevel_f = module.Offset(0x15AAD0).RCast<Host_Changelevel_fType>();
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}
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