Add a safeguard to map command (#564)

Adds safeguard to the `map` command that prevents it from executing if the requested map is invalid or no map argument is given.

Retry of #529

Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
This commit is contained in:
GeckoEidechse 2023-11-28 00:05:42 +01:00 committed by GitHub
parent c427fe4abc
commit da7061a846
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1 changed files with 36 additions and 0 deletions

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@ -31,6 +31,12 @@ struct MapVPKInfo
// our current list of maps in the game
std::vector<MapVPKInfo> vMapList;
typedef void (*Host_Map_helperType)(const CCommand&, void*);
typedef void (*Host_Changelevel_fType)(const CCommand&);
Host_Map_helperType Host_Map_helper;
Host_Changelevel_fType Host_Changelevel_f;
void RefreshMapList()
{
// Only update the maps list every 10 seconds max to we avoid constantly reading fs
@ -188,6 +194,30 @@ void ConCommand_maps(const CCommand& args)
spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
}
// clang-format off
AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args))
// clang-format on
{
RefreshMapList();
if (args.ArgC() > 1 &&
std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end())
{
spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1));
return;
}
else if (args.ArgC() == 1)
{
spdlog::warn("Map load failed: no map name provided");
return;
}
if (*R2::g_pServerState >= R2::server_state_t::ss_active)
return Host_Changelevel_f(args);
else
return Host_Map_helper(args, nullptr);
}
void InitialiseMapsPrint()
{
AUTOHOOK_DISPATCH()
@ -195,3 +225,9 @@ void InitialiseMapsPrint()
ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
mapsCommand->m_pCommandCallback = ConCommand_maps;
}
ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module))
{
Host_Map_helper = module.Offset(0x15AEF0).RCast<Host_Map_helperType>();
Host_Changelevel_f = module.Offset(0x15AAD0).RCast<Host_Changelevel_fType>();
}