Remove `pch.cpp` and all `#include "pch.h"` occurrences (#519)
With the move to cmake there is no need for the `pch.cpp` files as it generates them automatically. Also removes leftover `#include "pch.h"` occurrences
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@ -1,4 +1,3 @@
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#include "pch.h"
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#include "dedicatedlogtoclient.h"
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#include "engine/r2engine.h"
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#include "pch.h"
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#include <filesystem>
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#include <sstream>
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#include <fstream>
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@ -1,5 +0,0 @@
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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@ -1,4 +1,3 @@
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#include "pch.h"
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#include "pluginbackend.h"
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#include "plugin_abi.h"
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#include "server/serverpresence.h"
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@ -1,5 +1,4 @@
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#pragma once
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#include "pch.h"
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#include "plugin_abi.h"
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#include "shared/gamepresence.h"
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@ -1,6 +1,5 @@
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#pragma once
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#include "pch.h"
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#include "rapidjson/document.h"
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#include "rapidjson/writer.h"
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#include "rapidjson/stringbuffer.h"
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@ -1,5 +1,3 @@
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#include "pch.h"
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#include "gamepresence.h"
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#include "plugins/pluginbackend.h"
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#include "plugins/plugins.h"
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@ -1,6 +1,5 @@
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#pragma once
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#include "pch.h"
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#include "server/serverpresence.h"
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class GameStateServerPresenceReporter : public ServerPresenceReporter
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@ -6,8 +6,6 @@ add_library(loader_wsock32_proxy SHARED
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"dllmain.cpp"
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"loader.cpp"
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"loader.h"
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"pch.cpp"
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"pch.h"
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"wsock32.asm"
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"wsock32.def"
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)
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@ -1,4 +1,3 @@
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#include "pch.h"
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#include "loader.h"
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#include <shlwapi.h>
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@ -1,4 +1,3 @@
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#include "pch.h"
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#include "loader.h"
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#include <string>
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#include <system_error>
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@ -1,5 +0,0 @@
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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