Remove `pch.cpp` and all `#include "pch.h"` occurrences (#519)

With the move to cmake there is no need for the `pch.cpp` files as it generates them automatically.
Also removes leftover `#include "pch.h"` occurrences
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F1F7Y 2023-07-28 23:26:13 +02:00 committed by GitHub
parent 24400184f3
commit 82bff57d16
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12 changed files with 1 additions and 23 deletions

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@ -1,4 +1,3 @@
#include "pch.h"
#include "dedicatedlogtoclient.h"
#include "engine/r2engine.h"

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@ -1,4 +1,3 @@
#include "pch.h"
#include <filesystem>
#include <sstream>
#include <fstream>

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@ -1,5 +0,0 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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@ -1,4 +1,3 @@
#include "pch.h"
#include "pluginbackend.h"
#include "plugin_abi.h"
#include "server/serverpresence.h"

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@ -1,5 +1,4 @@
#pragma once
#include "pch.h"
#include "plugin_abi.h"
#include "shared/gamepresence.h"

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@ -1,6 +1,5 @@
#pragma once
#include "pch.h"
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
#include "rapidjson/stringbuffer.h"

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@ -1,5 +1,3 @@
#include "pch.h"
#include "gamepresence.h"
#include "plugins/pluginbackend.h"
#include "plugins/plugins.h"

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@ -1,6 +1,5 @@
#pragma once
#include "pch.h"
#include "server/serverpresence.h"
class GameStateServerPresenceReporter : public ServerPresenceReporter

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@ -6,8 +6,6 @@ add_library(loader_wsock32_proxy SHARED
"dllmain.cpp"
"loader.cpp"
"loader.h"
"pch.cpp"
"pch.h"
"wsock32.asm"
"wsock32.def"
)

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@ -1,4 +1,3 @@
#include "pch.h"
#include "loader.h"
#include <shlwapi.h>

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@ -1,4 +1,3 @@
#include "pch.h"
#include "loader.h"
#include <string>
#include <system_error>

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@ -1,5 +0,0 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.