Remove `structs.h` in favor of manual padding (#613)

- delete `structs.h`
- completely remove VPKFileEntry (its completely unused)
- convert all other instances of `OFFSET_STRUCT` to normal structs (this was automated and may be wrong)
- Update `m_bZooming` type from `uint32_t` to `bool`
This commit is contained in:
Jan 2024-01-20 23:37:47 +01:00 committed by GitHub
parent f2dd1583ef
commit 7c9ffa1cab
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GPG Key ID: B5690EEEBB952194
6 changed files with 351 additions and 255 deletions

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@ -51,7 +51,6 @@ add_library(
"core/memory.h"
"core/sourceinterface.cpp"
"core/sourceinterface.h"
"core/structs.h"
"core/tier0.cpp"
"core/tier0.h"
"dedicated/dedicated.cpp"

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@ -4,21 +4,6 @@
// taken from ttf2sdk
typedef void* FileHandle_t;
#pragma pack(push, 1)
// clang-format off
OFFSET_STRUCT(VPKFileEntry)
{
STRUCT_SIZE(0x44);
FIELDS(0x0,
char* directory;
char* filename;
char* extension;
)
};
// clang-format on
#pragma pack(pop)
struct VPKData;
enum SearchPathAdd_t

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@ -1,77 +0,0 @@
#pragma once
//clang-format off
// About this file:
// This file contains several macros used to define reversed structs
// The reason we use these macros is to make it easier to update existing structs
// when new fields are reversed
// This means we dont have to manually add padding, and recalculate when updating
// Technical note:
// While functionally, these structs act like a regular struct, they are actually
// defined as unions with anonymous structs in them.
// This means that each field is essentially an offset into a union.
// We acknowledge that this goes against C++'s active-member guideline for unions
// However, this is not such a big deal here as these structs will not be constructed
// Usage:
// To use these macros, define a struct like so:
/*
OFFSET_STRUCT(Name)
{
STRUCT_SIZE(0x100) // Total in-memory struct size
FIELD(0x0, int field) // offset, signature
}
*/
#define OFFSET_STRUCT(name) union name
#define STRUCT_SIZE(size) char __size[size];
#define STRUCT_FIELD_OFFSET(offset, signature) \
struct \
{ \
char CONCAT2(pad, __LINE__)[offset]; \
signature; \
};
// Special case for a 0-offset field
#define STRUCT_FIELD_NOOFFSET(offset, signature) signature;
// Just puts two tokens next to each other, but
// allows us to force the preprocessor to do another pass
#define FX(f, x) f x
// Macro used to detect if the given offset is 0 or not
#define TEST_0 ,
// MSVC does no preprocessing of integer literals.
// On other compilers `0x0` gets processed into `0`
#define TEST_0x0 ,
// Concats the first and third argument and drops everything else
// Used with preprocessor expansion in later passes to move the third argument to the fourth and change the value
#define ZERO_P_I(a, b, c, ...) a##c
// We use FX to prepare to use ZERO_P_I.
// The right block contains 3 arguments:
// NIF_
// CONCAT2(TEST_, offset)
// 1
//
// If offset is not 0 (or 0x0) the preprocessor replaces
// it with nothing and the third argument stays 1
//
// If the offset is 0, TEST_0 expands to , and 1 becomes the fourth argument
//
// With those arguments we call ZERO_P_I and the first and third arugment get concat.
// We either end up with:
// NIF_ (if offset is 0) or
// NIF_1 (if offset is not 0)
#define IF_ZERO(m) FX(ZERO_P_I, (NIF_, CONCAT2(TEST_, m), 1))
// These macros are used to branch after we processed if the offset is zero or not
#define NIF_(t, ...) t
#define NIF_1(t, ...) __VA_ARGS__
// FIELD(S), generates an anonymous struct when a non 0 offset is given, otherwise just a signature
#define FIELD(offset, signature) IF_ZERO(offset)(STRUCT_FIELD_NOOFFSET, STRUCT_FIELD_OFFSET)(offset, signature)
#define FIELDS FIELD
//clang-format on

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@ -170,20 +170,50 @@ enum class eSignonState : int
CHANGELEVEL = 9, // server is changing level; please wait
};
// clang-format off
OFFSET_STRUCT(CBaseClient)
class CBaseClient
{
STRUCT_SIZE(0x2D728)
FIELD(0x16, char m_Name[64])
FIELD(0x258, KeyValues* m_ConVars)
FIELD(0x2A0, eSignonState m_Signon)
FIELD(0x358, char m_ClanTag[16])
FIELD(0x484, bool m_bFakePlayer)
FIELD(0x4A0, ePersistenceReady m_iPersistenceReady)
FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE])
FIELD(0xF500, char m_UID[32])
public:
char _unk_0x0[22]; // 0x0 ( Size: 22 )
char m_Name[64]; // 0x16 ( Size: 64 )
char _unk_0x56[514]; // 0x56 ( Size: 514 )
KeyValues* m_ConVars; // 0x258 ( Size: 8 )
char _unk_0x260[64]; // 0x260 ( Size: 64 )
eSignonState m_Signon; // 0x2a0 ( Size: 4 )
int32_t m_nDeltaTick; // 0x2a4 ( Size: 4 )
uint64_t m_nOriginID; // 0x2a8 ( Size: 8 )
int32_t m_nStringTableAckTick; // 0x2b0 ( Size: 4 )
int32_t m_nSignonTick; // 0x2b4 ( Size: 4 )
char _unk_0x2b8[160]; // 0x2b8 ( Size: 180 )
char m_ClanTag[16]; // 0x358 ( Size: 16 )
char _unk_0x368[284]; // 0x368 ( Size: 284 )
bool m_bFakePlayer; // 0x484 ( Size: 1 )
bool m_bReceivedPacket; // 0x485 ( Size: 1 )
bool m_bLowViolence; // 0x486 ( Size: 1 )
bool m_bFullyAuthenticated; // 0x487 ( Size: 1 )
char _unk_0x488[24]; // 0x488 ( Size: 24 )
ePersistenceReady m_iPersistenceReady; // 0x4a0 ( Size: 1 )
char _unk_0x4a1[89]; // 0x4a1 ( Size: 89 )
char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]; // 0x4fa ( Size: 56781 )
char _unk_0xe2c7[4665]; // 0xe2c7 ( Size: 4665 )
char m_UID[32]; // 0xf500 ( Size: 32 )
char _unk_0xf520[123400]; // 0xf520 ( Size: 123400 )
};
// clang-format on
static_assert(sizeof(CBaseClient) == 0x2D728);
static_assert(offsetof(CBaseClient, m_Name) == 0x16);
static_assert(offsetof(CBaseClient, m_ConVars) == 0x258);
static_assert(offsetof(CBaseClient, m_Signon) == 0x2A0);
static_assert(offsetof(CBaseClient, m_nDeltaTick) == 0x2A4);
static_assert(offsetof(CBaseClient, m_nOriginID) == 0x2A8);
static_assert(offsetof(CBaseClient, m_nStringTableAckTick) == 0x2B0);
static_assert(offsetof(CBaseClient, m_nSignonTick) == 0x2B4);
static_assert(offsetof(CBaseClient, m_ClanTag) == 0x358);
static_assert(offsetof(CBaseClient, m_bFakePlayer) == 0x484);
static_assert(offsetof(CBaseClient, m_bReceivedPacket) == 0x485);
static_assert(offsetof(CBaseClient, m_bLowViolence) == 0x486);
static_assert(offsetof(CBaseClient, m_bFullyAuthenticated) == 0x487);
static_assert(offsetof(CBaseClient, m_iPersistenceReady) == 0x4A0);
static_assert(offsetof(CBaseClient, m_PersistenceBuffer) == 0x4FA);
static_assert(offsetof(CBaseClient, m_UID) == 0xF500);
extern CBaseClient* g_pClientArray;
@ -199,62 +229,73 @@ extern server_state_t* g_pServerState;
extern char* g_pModName;
// clang-format off
OFFSET_STRUCT(CGlobalVars)
enum class GameMode_t : int
{
FIELD(0x0,
// Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time
// perf clock, but not that it doesn't obey host_timescale/host_framerate)
double m_flRealTime);
FIELDS(0x8,
// Absolute frame counter - continues to increase even if game is paused
int m_nFrameCount;
// Non-paused frametime
float m_flAbsoluteFrameTime;
// Current time
//
// On the client, this (along with tickcount) takes a different meaning based on what
// piece of code you're in:
//
// - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies),
// this is set to the SERVER TICKCOUNT for that packet. There is no interval between
// the server ticks.
// [server_current_Tick * tick_interval]
//
// - While rendering, this is the exact client clock
// [client_current_tick * tick_interval + interpolation_amount]
//
// - During prediction, this is based on the client's current tick:
// [client_current_tick * tick_interval]
float m_flCurTime;
)
FIELDS(0x30,
// Time spent on last server or client frame (has nothing to do with think intervals)
float m_flFrameTime;
// current maxplayers setting
int m_nMaxClients;
)
FIELDS(0x3C,
// Simulation ticks - does not increase when game is paused
uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame?
// Simulation tick interval
float m_flTickInterval;
)
FIELDS(0x60,
const char* m_pMapName;
int m_nMapVersion;
)
//FIELD(0x98, double m_flRealTime); // again?
NO_MODE = 0,
MP_MODE,
SP_MODE,
};
// clang-format on
class CGlobalVars
{
public:
// Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time
// perf clock, but not that it doesn't obey host_timescale/host_framerate)
double m_flRealTime; // 0x0 ( Size: 8 )
// Absolute frame counter - continues to increase even if game is paused
int m_nFrameCount; // 0x8 ( Size: 4 )
// Non-paused frametime
float m_flAbsoluteFrameTime; // 0xc ( Size: 4 )
// Current time
//
// On the client, this (along with tickcount) takes a different meaning based on what
// piece of code you're in:
//
// - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies),
// this is set to the SERVER TICKCOUNT for that packet. There is no interval between
// the server ticks.
// [server_current_Tick * tick_interval]
//
// - While rendering, this is the exact client clock
// [client_current_tick * tick_interval + interpolation_amount]
//
// - During prediction, this is based on the client's current tick:
// [client_current_tick * tick_interval]
float m_flCurTime; // 0x10 ( Size: 4 )
char _unk_0x14[28]; // 0x14 ( Size: 28 )
// Time spent on last server or client frame (has nothing to do with think intervals)
float m_flFrameTime; // 0x30 ( Size: 4 )
// current maxplayers setting
int m_nMaxClients; // 0x34 ( Size: 4 )
GameMode_t m_nGameMode; // 0x38 ( Size: 4 )
// Simulation ticks - does not increase when game is paused
// this is weird and doesn't seem to increase once per frame?
uint32_t m_nTickCount; // 0x3c ( Size: 4 )
// Simulation tick interval
float m_flTickInterval; // 0x40 ( Size: 4 )
char _unk_0x44[28]; // 0x44 ( Size: 28 )
const char* m_pMapName; // 0x60 ( Size: 8 )
int m_nMapVersion; // 0x68 ( Size: 4 )
};
static_assert(offsetof(CGlobalVars, m_flRealTime) == 0x0);
static_assert(offsetof(CGlobalVars, m_nFrameCount) == 0x8);
static_assert(offsetof(CGlobalVars, m_flAbsoluteFrameTime) == 0xc);
static_assert(offsetof(CGlobalVars, m_flCurTime) == 0x10);
static_assert(offsetof(CGlobalVars, m_flFrameTime) == 0x30);
static_assert(offsetof(CGlobalVars, m_nMaxClients) == 0x34);
static_assert(offsetof(CGlobalVars, m_nGameMode) == 0x38);
static_assert(offsetof(CGlobalVars, m_nTickCount) == 0x3c);
static_assert(offsetof(CGlobalVars, m_flTickInterval) == 0x40);
static_assert(offsetof(CGlobalVars, m_pMapName) == 0x60);
static_assert(offsetof(CGlobalVars, m_nMapVersion) == 0x68);
extern CGlobalVars* g_pGlobals;

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@ -31,7 +31,6 @@ typedef void (*callable_v)(void* v);
#include "core/macros.h"
#include "core/structs.h"
#include "core/math/color.h"
#include "spdlog/spdlog.h"

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@ -6,101 +6,250 @@
class CBaseEntity;
extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
// clang-format off
OFFSET_STRUCT(CBasePlayer)
#pragma pack(push, 1)
class CBasePlayer
{
FIELD(0x58, uint32_t m_nPlayerIndex)
FIELD(0x23E8, bool m_grappleActive)
FIELD(0x1D08, uint32_t m_platformUserId)
FIELD(0x1D10, int32_t m_classModsActive)
FIELD(0x1D8C, int32_t m_posClassModsActive)
FIELD(0x1DCC, bool m_passives)
FIELD(0x4948, int32_t m_selectedOffhand)
FIELD(0x1358, int32_t m_selectedOffhandPendingHybridAction)
FIELD(0x1E88, int32_t m_playerFlags)
FIELD(0x26A8, int32_t m_lastUCmdSimulationTicks)
FIELD(0x26AC, float m_lastUCmdSimulationRemainderTime)
FIELD(0x1F04, int32_t m_remoteTurret)
FIELD(0x414, int32_t m_hGroundEntity)
FIELD(0x13B8, int32_t m_titanSoul)
FIELD(0x2054, int32_t m_petTitan)
FIELD(0x4D4, int32_t m_iHealth)
FIELD(0x4D0, int32_t m_iMaxHealth)
FIELD(0x4F1, int32_t m_lifeState)
FIELD(0x50C, float m_flMaxspeed)
FIELD(0x298, int32_t m_fFlags)
FIELD(0x1F64, int32_t m_iObserverMode)
FIELD(0x1F6C, int32_t m_hObserverTarget)
FIELD(0x2098, int32_t m_hViewModel)
FIELD(0x27E4, int32_t m_ubEFNointerpParity)
FIELD(0x1FA4, int32_t m_activeBurnCardIndex)
FIELD(0x1B68, int32_t m_hColorCorrectionCtrl)
FIELD(0x19E0, int32_t m_PlayerFog__m_hCtrl)
FIELD(0x26BC, bool m_bShouldDrawPlayerWhileUsingViewEntity)
FIELD(0x2848, char m_title[32])
FIELD(0x2964, bool m_useCredit)
FIELD(0x1F40, float m_damageImpulseNoDecelEndTime)
FIELD(0x1E8C, bool m_hasMic)
FIELD(0x1E8D, bool m_inPartyChat)
FIELD(0x1E90, float m_playerMoveSpeedScale)
FIELD(0x1F58, float m_flDeathTime)
FIELD(0x25A8, bool m_iSpawnParity)
FIELD(0x102284, Vector3 m_upDir)
FIELD(0x259C, float m_lastDodgeTime)
FIELD(0x22E0, bool m_wallHanging)
FIELD(0x22EC, int32_t m_traversalType)
FIELD(0x22F0, int32_t m_traversalState)
FIELD(0x2328, Vector3 m_traversalRefPos)
FIELD(0x231C, Vector3 m_traversalForwardDir)
FIELD(0x2354, float m_traversalYawDelta)
FIELD(0x2358, int32_t m_traversalYawPoseParameter)
FIELD(0x2050, int32_t m_grappleHook)
FIELD(0x27C0, int32_t m_autoSprintForced)
FIELD(0x27C4, bool m_fIsSprinting)
FIELD(0x27CC, float m_sprintStartedTime)
FIELD(0x27D0, float m_sprintStartedFrac)
FIELD(0x27D4, float m_sprintEndedTime)
FIELD(0x27D8, float m_sprintEndedFrac)
FIELD(0x27DC, float m_stickySprintStartTime)
FIELD(0x2998, float m_smartAmmoPreviousHighestLockOnMeFractionValue)
FIELD(0x23FC, int32_t m_activeZipline)
FIELD(0x2400, bool m_ziplineReverse)
FIELD(0x2410, int32_t m_ziplineState)
FIELD(0x2250, int32_t m_duckState)
FIELD(0x2254, Vector3 m_StandHullMin)
FIELD(0x2260, Vector3 m_StandHullMax)
FIELD(0x226C, Vector3 m_DuckHullMin)
FIELD(0x2278, Vector3 m_DuckHullMax)
FIELD(0x205C, int32_t m_xp)
FIELD(0x2060, int32_t m_generation)
FIELD(0x2064, int32_t m_rank)
FIELD(0x2068, int32_t m_serverForceIncreasePlayerListGenerationParity)
FIELD(0x206C, bool m_isPlayingRanked)
FIELD(0x2070, float m_skill_mu)
FIELD(0x1E80, int32_t m_titanSoulBeingRodeoed)
FIELD(0x1E84, int32_t m_entitySyncingWithMe)
FIELD(0x2078, float m_nextTitanRespawnAvailable)
FIELD(0x1C90, bool m_hasBadReputation)
FIELD(0x1C91, char m_communityName[64])
FIELD(0x1CD1, char m_communityClanTag[16])
FIELD(0x1CE1, char m_factionName[16])
FIELD(0x1CF1, char m_hardwareIcon[16])
FIELD(0x1D01, bool m_happyHourActive)
FIELD(0x1EF4, int32_t m_gestureAutoKillBitfield)
FIELD(0x2EA8, int32_t m_pilotClassIndex)
FIELD(0x100490, Vector3 m_vecAbsOrigin)
FIELD(0x25BE, bool m_isPerformingBoostAction)
FIELD(0x240C, bool m_ziplineValid3pWeaponLayerAnim)
FIELD(0x345C, int32_t m_playerScriptNetDataGlobal)
FIELD(0x1598, int32_t m_bZooming)
FIELD(0x1599, bool m_zoomToggleOn)
FIELD(0x159C, float m_zoomBaseFrac)
FIELD(0x15A0, float m_zoomBaseTime)
FIELD(0x15A4, float m_zoomFullStartTime)
FIELD(0xA04, int32_t m_camoIndex)
FIELD(0xA08, int32_t m_decalIndex)
public:
char _unk_0x0[88]; // 0x0 ( Size: 88 )
uint32_t m_nPlayerIndex; // 0x58 ( Size: 4 )
char _unk_0x5c[572]; // 0x5c ( Size: 572 )
int32_t m_fFlags; // 0x298 ( Size: 4 )
char _unk_0x29c[376]; // 0x29c ( Size: 376 )
int32_t m_hGroundEntity; // 0x414 ( Size: 4 )
char _unk_0x418[184]; // 0x418 ( Size: 184 )
int32_t m_iMaxHealth; // 0x4d0 ( Size: 4 )
int32_t m_iHealth; // 0x4d4 ( Size: 4 )
char _unk_0x4d8[25]; // 0x4d8 ( Size: 25 )
int32_t m_lifeState; // 0x4f1 ( Size: 4 )
char _unk_0x4f5[23]; // 0x4f5 ( Size: 23 )
float m_flMaxspeed; // 0x50c ( Size: 4 )
char _unk_0x510[1268]; // 0x510 ( Size: 1268 )
int32_t m_camoIndex; // 0xa04 ( Size: 4 )
int32_t m_decalIndex; // 0xa08 ( Size: 4 )
char _unk_0xa0c[2380]; // 0xa0c ( Size: 2380 )
int32_t m_selectedOffhandPendingHybridAction; // 0x1358 ( Size: 4 )
char _unk_0x135c[92]; // 0x135c ( Size: 92 )
int32_t m_titanSoul; // 0x13b8 ( Size: 4 )
char _unk_0x13bc[476]; // 0x13bc ( Size: 476 )
bool m_bZooming; // 0x1598 ( Size: 1 )
bool m_zoomToggleOn; // 0x1599 ( Size: 1 )
char _unk_0x159a[2]; // 0x159a ( Size: 2 )
float m_zoomBaseFrac; // 0x159c ( Size: 4 )
float m_zoomBaseTime; // 0x15a0 ( Size: 4 )
float m_zoomFullStartTime; // 0x15a4 ( Size: 4 )
char _unk_0x15a8[1080]; // 0x15a8 ( Size: 1080 )
int32_t m_PlayerFog__m_hCtrl; // 0x19e0 ( Size: 4 )
char _unk_0x19e4[388]; // 0x19e4 ( Size: 388 )
int32_t m_hColorCorrectionCtrl; // 0x1b68 ( Size: 4 )
char _unk_0x1b6c[292]; // 0x1b6c ( Size: 292 )
bool m_hasBadReputation; // 0x1c90 ( Size: 1 )
char m_communityName[64]; // 0x1c91 ( Size: 64 )
char m_communityClanTag[16]; // 0x1cd1 ( Size: 16 )
char m_factionName[16]; // 0x1ce1 ( Size: 16 )
char m_hardwareIcon[16]; // 0x1cf1 ( Size: 16 )
bool m_happyHourActive; // 0x1d01 ( Size: 1 )
char _unk_0x1d02[6]; // 0x1d02 ( Size: 6 )
uint32_t m_platformUserId; // 0x1d08 ( Size: 4 )
char _unk_0x1d0c[4]; // 0x1d0c ( Size: 4 )
int32_t m_classModsActive; // 0x1d10 ( Size: 4 )
char _unk_0x1d14[120]; // 0x1d14 ( Size: 120 )
int32_t m_posClassModsActive; // 0x1d8c ( Size: 4 )
char _unk_0x1d90[60]; // 0x1d90 ( Size: 60 )
bool m_passives; // 0x1dcc ( Size: 1 )
char _unk_0x1dcd[179]; // 0x1dcd ( Size: 179 )
int32_t m_titanSoulBeingRodeoed; // 0x1e80 ( Size: 4 )
int32_t m_entitySyncingWithMe; // 0x1e84 ( Size: 4 )
int32_t m_playerFlags; // 0x1e88 ( Size: 4 )
bool m_hasMic; // 0x1e8c ( Size: 1 )
bool m_inPartyChat; // 0x1e8d ( Size: 1 )
char _unk_0x1e8e[2]; // 0x1e8e ( Size: 2 )
float m_playerMoveSpeedScale; // 0x1e90 ( Size: 4 )
char _unk_0x1e94[96]; // 0x1e94 ( Size: 96 )
int32_t m_gestureAutoKillBitfield; // 0x1ef4 ( Size: 4 )
char _unk_0x1ef8[12]; // 0x1ef8 ( Size: 12 )
int32_t m_remoteTurret; // 0x1f04 ( Size: 4 )
char _unk_0x1f08[56]; // 0x1f08 ( Size: 56 )
float m_damageImpulseNoDecelEndTime; // 0x1f40 ( Size: 4 )
char _unk_0x1f44[20]; // 0x1f44 ( Size: 20 )
float m_flDeathTime; // 0x1f58 ( Size: 4 )
char _unk_0x1f5c[8]; // 0x1f5c ( Size: 8 )
int32_t m_iObserverMode; // 0x1f64 ( Size: 4 )
char _unk_0x1f68[4]; // 0x1f68 ( Size: 4 )
int32_t m_hObserverTarget; // 0x1f6c ( Size: 4 )
char _unk_0x1f70[52]; // 0x1f70 ( Size: 52 )
int32_t m_activeBurnCardIndex; // 0x1fa4 ( Size: 4 )
char _unk_0x1fa8[168]; // 0x1fa8 ( Size: 168 )
int32_t m_grappleHook; // 0x2050 ( Size: 4 )
int32_t m_petTitan; // 0x2054 ( Size: 4 )
char _unk_0x2058[4]; // 0x2058 ( Size: 4 )
int32_t m_xp; // 0x205c ( Size: 4 )
int32_t m_generation; // 0x2060 ( Size: 4 )
int32_t m_rank; // 0x2064 ( Size: 4 )
int32_t m_serverForceIncreasePlayerListGenerationParity; // 0x2068 ( Size: 4 )
bool m_isPlayingRanked; // 0x206c ( Size: 1 )
char _unk_0x206d[3]; // 0x206d ( Size: 3 )
float m_skill_mu; // 0x2070 ( Size: 4 )
char _unk_0x2074[4]; // 0x2074 ( Size: 4 )
float m_nextTitanRespawnAvailable; // 0x2078 ( Size: 4 )
char _unk_0x207c[28]; // 0x207c ( Size: 28 )
int32_t m_hViewModel; // 0x2098 ( Size: 4 )
char _unk_0x209c[436]; // 0x209c ( Size: 436 )
int32_t m_duckState; // 0x2250 ( Size: 4 )
Vector3 m_StandHullMin; // 0x2254 ( Size: 12 )
Vector3 m_StandHullMax; // 0x2260 ( Size: 12 )
Vector3 m_DuckHullMin; // 0x226c ( Size: 12 )
Vector3 m_DuckHullMax; // 0x2278 ( Size: 12 )
char _unk_0x2284[92]; // 0x2284 ( Size: 92 )
bool m_wallHanging; // 0x22e0 ( Size: 1 )
char _unk_0x22e1[11]; // 0x22e1 ( Size: 11 )
int32_t m_traversalType; // 0x22ec ( Size: 4 )
int32_t m_traversalState; // 0x22f0 ( Size: 4 )
char _unk_0x22f4[40]; // 0x22f4 ( Size: 40 )
Vector3 m_traversalForwardDir; // 0x231c ( Size: 12 )
Vector3 m_traversalRefPos; // 0x2328 ( Size: 12 )
char _unk_0x2334[32]; // 0x2334 ( Size: 32 )
float m_traversalYawDelta; // 0x2354 ( Size: 4 )
int32_t m_traversalYawPoseParameter; // 0x2358 ( Size: 4 )
char _unk_0x235c[140]; // 0x235c ( Size: 140 )
bool m_grappleActive; // 0x23e8 ( Size: 1 )
char _unk_0x23e9[19]; // 0x23e9 ( Size: 19 )
int32_t m_activeZipline; // 0x23fc ( Size: 4 )
bool m_ziplineReverse; // 0x2400 ( Size: 1 )
char _unk_0x2401[11]; // 0x2401 ( Size: 11 )
bool m_ziplineValid3pWeaponLayerAnim; // 0x240c ( Size: 1 )
char _unk_0x240d[3]; // 0x240d ( Size: 3 )
int32_t m_ziplineState; // 0x2410 ( Size: 4 )
char _unk_0x2414[392]; // 0x2414 ( Size: 392 )
float m_lastDodgeTime; // 0x259c ( Size: 4 )
char _unk_0x25a0[8]; // 0x25a0 ( Size: 8 )
bool m_iSpawnParity; // 0x25a8 ( Size: 1 )
char _unk_0x25a9[21]; // 0x25a9 ( Size: 21 )
bool m_isPerformingBoostAction; // 0x25be ( Size: 1 )
char _unk_0x25bf[233]; // 0x25bf ( Size: 233 )
int32_t m_lastUCmdSimulationTicks; // 0x26a8 ( Size: 4 )
float m_lastUCmdSimulationRemainderTime; // 0x26ac ( Size: 4 )
char _unk_0x26b0[12]; // 0x26b0 ( Size: 12 )
bool m_bShouldDrawPlayerWhileUsingViewEntity; // 0x26bc ( Size: 1 )
char _unk_0x26bd[259]; // 0x26bd ( Size: 259 )
int32_t m_autoSprintForced; // 0x27c0 ( Size: 4 )
bool m_fIsSprinting; // 0x27c4 ( Size: 1 )
char _unk_0x27c5[7]; // 0x27c5 ( Size: 7 )
float m_sprintStartedTime; // 0x27cc ( Size: 4 )
float m_sprintStartedFrac; // 0x27d0 ( Size: 4 )
float m_sprintEndedTime; // 0x27d4 ( Size: 4 )
float m_sprintEndedFrac; // 0x27d8 ( Size: 4 )
float m_stickySprintStartTime; // 0x27dc ( Size: 4 )
char _unk_0x27e0[4]; // 0x27e0 ( Size: 4 )
int32_t m_ubEFNointerpParity; // 0x27e4 ( Size: 4 )
char _unk_0x27e8[96]; // 0x27e8 ( Size: 96 )
char m_title[32]; // 0x2848 ( Size: 32 )
char _unk_0x2868[252]; // 0x2868 ( Size: 252 )
bool m_useCredit; // 0x2964 ( Size: 1 )
char _unk_0x2965[51]; // 0x2965 ( Size: 51 )
float m_smartAmmoPreviousHighestLockOnMeFractionValue; // 0x2998 ( Size: 4 )
char _unk_0x299c[1292]; // 0x299c ( Size: 1292 )
int32_t m_pilotClassIndex; // 0x2ea8 ( Size: 4 )
char _unk_0x2eac[1456]; // 0x2eac ( Size: 1456 )
int32_t m_playerScriptNetDataGlobal; // 0x345c ( Size: 4 )
char _unk_0x3460[5352]; // 0x3460 ( Size: 5352 )
int32_t m_selectedOffhand; // 0x4948 ( Size: 4 )
char _unk_0x494c[1030980]; // 0x494c ( Size: 1030980 )
Vector3 m_vecAbsOrigin; // 0x100490 ( Size: 12 )
char _unk_0x10049c[7656]; // 0x10049c ( Size: 7656 )
Vector3 m_upDir; // 0x102284 ( Size: 12 )
};
// clang-format on
#pragma pack(pop)
static_assert(offsetof(CBasePlayer, m_nPlayerIndex) == 0x58);
static_assert(offsetof(CBasePlayer, m_grappleActive) == 0x23e8);
static_assert(offsetof(CBasePlayer, m_platformUserId) == 0x1D08);
static_assert(offsetof(CBasePlayer, m_classModsActive) == 0x1D10);
static_assert(offsetof(CBasePlayer, m_posClassModsActive) == 0x1D8C);
static_assert(offsetof(CBasePlayer, m_passives) == 0x1DCC);
static_assert(offsetof(CBasePlayer, m_selectedOffhand) == 0x4948);
static_assert(offsetof(CBasePlayer, m_selectedOffhandPendingHybridAction) == 0x1358);
static_assert(offsetof(CBasePlayer, m_playerFlags) == 0x1E88);
static_assert(offsetof(CBasePlayer, m_lastUCmdSimulationTicks) == 0x26A8);
static_assert(offsetof(CBasePlayer, m_lastUCmdSimulationRemainderTime) == 0x26AC);
static_assert(offsetof(CBasePlayer, m_remoteTurret) == 0x1F04);
static_assert(offsetof(CBasePlayer, m_hGroundEntity) == 0x414);
static_assert(offsetof(CBasePlayer, m_titanSoul) == 0x13B8);
static_assert(offsetof(CBasePlayer, m_petTitan) == 0x2054);
static_assert(offsetof(CBasePlayer, m_iHealth) == 0x4D4);
static_assert(offsetof(CBasePlayer, m_iMaxHealth) == 0x4D0);
static_assert(offsetof(CBasePlayer, m_lifeState) == 0x4F1);
static_assert(offsetof(CBasePlayer, m_flMaxspeed) == 0x50C);
static_assert(offsetof(CBasePlayer, m_fFlags) == 0x298);
static_assert(offsetof(CBasePlayer, m_iObserverMode) == 0x1F64);
static_assert(offsetof(CBasePlayer, m_hObserverTarget) == 0x1F6C);
static_assert(offsetof(CBasePlayer, m_hViewModel) == 0x2098);
static_assert(offsetof(CBasePlayer, m_ubEFNointerpParity) == 0x27E4);
static_assert(offsetof(CBasePlayer, m_activeBurnCardIndex) == 0x1FA4);
static_assert(offsetof(CBasePlayer, m_hColorCorrectionCtrl) == 0x1B68);
static_assert(offsetof(CBasePlayer, m_PlayerFog__m_hCtrl) == 0x19E0);
static_assert(offsetof(CBasePlayer, m_bShouldDrawPlayerWhileUsingViewEntity) == 0x26BC);
static_assert(offsetof(CBasePlayer, m_title) == 0x2848);
static_assert(offsetof(CBasePlayer, m_useCredit) == 0x2964);
static_assert(offsetof(CBasePlayer, m_damageImpulseNoDecelEndTime) == 0x1F40);
static_assert(offsetof(CBasePlayer, m_hasMic) == 0x1E8C);
static_assert(offsetof(CBasePlayer, m_inPartyChat) == 0x1E8D);
static_assert(offsetof(CBasePlayer, m_playerMoveSpeedScale) == 0x1E90);
static_assert(offsetof(CBasePlayer, m_flDeathTime) == 0x1F58);
static_assert(offsetof(CBasePlayer, m_iSpawnParity) == 0x25A8);
static_assert(offsetof(CBasePlayer, m_upDir) == 0x102284);
static_assert(offsetof(CBasePlayer, m_lastDodgeTime) == 0x259C);
static_assert(offsetof(CBasePlayer, m_wallHanging) == 0x22E0);
static_assert(offsetof(CBasePlayer, m_traversalType) == 0x22EC);
static_assert(offsetof(CBasePlayer, m_traversalState) == 0x22F0);
static_assert(offsetof(CBasePlayer, m_traversalRefPos) == 0x2328);
static_assert(offsetof(CBasePlayer, m_traversalForwardDir) == 0x231C);
static_assert(offsetof(CBasePlayer, m_traversalYawDelta) == 0x2354);
static_assert(offsetof(CBasePlayer, m_traversalYawPoseParameter) == 0x2358);
static_assert(offsetof(CBasePlayer, m_grappleHook) == 0x2050);
static_assert(offsetof(CBasePlayer, m_autoSprintForced) == 0x27C0);
static_assert(offsetof(CBasePlayer, m_fIsSprinting) == 0x27C4);
static_assert(offsetof(CBasePlayer, m_sprintStartedTime) == 0x27CC);
static_assert(offsetof(CBasePlayer, m_sprintStartedFrac) == 0x27D0);
static_assert(offsetof(CBasePlayer, m_sprintEndedTime) == 0x27D4);
static_assert(offsetof(CBasePlayer, m_sprintEndedFrac) == 0x27D8);
static_assert(offsetof(CBasePlayer, m_stickySprintStartTime) == 0x27DC);
static_assert(offsetof(CBasePlayer, m_smartAmmoPreviousHighestLockOnMeFractionValue) == 0x2998);
static_assert(offsetof(CBasePlayer, m_activeZipline) == 0x23FC);
static_assert(offsetof(CBasePlayer, m_ziplineReverse) == 0x2400);
static_assert(offsetof(CBasePlayer, m_ziplineState) == 0x2410);
static_assert(offsetof(CBasePlayer, m_duckState) == 0x2250);
static_assert(offsetof(CBasePlayer, m_StandHullMin) == 0x2254);
static_assert(offsetof(CBasePlayer, m_StandHullMax) == 0x2260);
static_assert(offsetof(CBasePlayer, m_DuckHullMin) == 0x226C);
static_assert(offsetof(CBasePlayer, m_DuckHullMax) == 0x2278);
static_assert(offsetof(CBasePlayer, m_xp) == 0x205C);
static_assert(offsetof(CBasePlayer, m_generation) == 0x2060);
static_assert(offsetof(CBasePlayer, m_rank) == 0x2064);
static_assert(offsetof(CBasePlayer, m_serverForceIncreasePlayerListGenerationParity) == 0x2068);
static_assert(offsetof(CBasePlayer, m_isPlayingRanked) == 0x206C);
static_assert(offsetof(CBasePlayer, m_skill_mu) == 0x2070);
static_assert(offsetof(CBasePlayer, m_titanSoulBeingRodeoed) == 0x1E80);
static_assert(offsetof(CBasePlayer, m_entitySyncingWithMe) == 0x1E84);
static_assert(offsetof(CBasePlayer, m_nextTitanRespawnAvailable) == 0x2078);
static_assert(offsetof(CBasePlayer, m_hasBadReputation) == 0x1C90);
static_assert(offsetof(CBasePlayer, m_communityName) == 0x1C91);
static_assert(offsetof(CBasePlayer, m_communityClanTag) == 0x1CD1);
static_assert(offsetof(CBasePlayer, m_factionName) == 0x1CE1);
static_assert(offsetof(CBasePlayer, m_hardwareIcon) == 0x1CF1);
static_assert(offsetof(CBasePlayer, m_happyHourActive) == 0x1D01);
static_assert(offsetof(CBasePlayer, m_gestureAutoKillBitfield) == 0x1EF4);
static_assert(offsetof(CBasePlayer, m_pilotClassIndex) == 0x2EA8);
static_assert(offsetof(CBasePlayer, m_vecAbsOrigin) == 0x100490);
static_assert(offsetof(CBasePlayer, m_isPerformingBoostAction) == 0x25BE);
static_assert(offsetof(CBasePlayer, m_ziplineValid3pWeaponLayerAnim) == 0x240C);
static_assert(offsetof(CBasePlayer, m_playerScriptNetDataGlobal) == 0x345C);
static_assert(offsetof(CBasePlayer, m_bZooming) == 0x1598);
static_assert(offsetof(CBasePlayer, m_zoomToggleOn) == 0x1599);
static_assert(offsetof(CBasePlayer, m_zoomBaseFrac) == 0x159C);
static_assert(offsetof(CBasePlayer, m_zoomBaseTime) == 0x15A0);
static_assert(offsetof(CBasePlayer, m_zoomFullStartTime) == 0x15A4);
static_assert(offsetof(CBasePlayer, m_camoIndex) == 0xA04);
static_assert(offsetof(CBasePlayer, m_decalIndex) == 0xA08);
extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);