Format cmake files

This commit is contained in:
Northstar 2024-01-03 23:54:41 +01:00
parent 36e1093620
commit 1220958ab8
1 changed files with 20 additions and 10 deletions

View File

@ -1,10 +1,18 @@
cmake_minimum_required(VERSION 3.15)
project(Northstar CXX ASM_MASM)
project(
Northstar
CXX
ASM_MASM
)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE)
set(CMAKE_BUILD_TYPE
"Release"
CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
FORCE
)
endif()
# Language specs
@ -15,16 +23,18 @@ set(CMAKE_VS_PLATFORM_TOOLSET v143)
# This determines the real binary root directory
set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game)
# NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}"
# in CMakeSettings.json as invalid and defaults to using a temporary dir
# somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build"
# and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your
# game into ${CMAKE_BINARY_DIR}/game without it being cluttered up by cmake files.
# NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}" in CMakeSettings.json as invalid and
# defaults to using a temporary dir somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build"
# and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your game into ${CMAKE_BINARY_DIR}/game
# without it being cluttered up by cmake files.
message(STATUS "NS: Building to ${NS_BINARY_DIR}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/primedev/cmake")
list(
APPEND
CMAKE_MODULE_PATH
"${CMAKE_CURRENT_SOURCE_DIR}/primedev/cmake"
)
include(utils)
include_directories(primedev)