Compare uid from connect on activate (#175)

* Compare UID from connect on activate

* only set uid on first time
i think
This commit is contained in:
Barnaby 2022-05-13 00:49:43 +01:00 committed by GitHub
parent 6c8112a6c3
commit 0bd42559b5
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2 changed files with 20 additions and 1 deletions

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@ -387,6 +387,8 @@ bool CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, c
additionalData.usingLocalPdata = *((char*)self + 0x4a0) == (char)0x3;
g_ServerAuthenticationManager->m_additionalPlayerData.insert(std::make_pair(self, additionalData));
g_ServerAuthenticationManager->m_additionalPlayerData[self].uid = nextPlayerUid;
}
return ret;
@ -394,6 +396,21 @@ bool CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, c
void CBaseClient__ActivatePlayerHook(void* self)
{
bool uidMatches = false;
if (g_ServerAuthenticationManager->m_additionalPlayerData.count(self))
{
std::string strUid = std::to_string(g_ServerAuthenticationManager->m_additionalPlayerData[self].uid);
if (!strcmp(strUid.c_str(), (char*)self + 0xF500)) // connecting client's uid is the same as auth's uid
{
uidMatches = true;
}
}
if (!uidMatches)
{
CBaseClient__Disconnect(self, 1, "Authentication Failed");
return;
}
// if we're authed, write our persistent data
// RemovePlayerAuthData returns true if it removed successfully, i.e. on first call only, and we only want to write on >= second call
// (since this func is called on map loads)

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@ -28,6 +28,8 @@ struct AdditionalPlayerData
double lastSayTextLimitStart = -1.0;
int sayTextLimitCount = 0;
uint64_t uid;
};
#pragma once
@ -107,4 +109,4 @@ extern CBaseClient__DisconnectType CBaseClient__Disconnect;
void InitialiseServerAuthentication(HMODULE baseAddress);
extern ServerAuthenticationManager* g_ServerAuthenticationManager;
extern ConVar* Cvar_ns_player_auth_port;
extern ConVar* Cvar_ns_player_auth_port;