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@ -0,0 +1,559 @@
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#include "pch.h"
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#include "maxplayers.h"
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// never set this to anything below 32
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#define NEW_MAX_PLAYERS 64
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#define PAD_NUMBER(number, boundary) \
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( ((number) + ((boundary)-1)) / (boundary) ) * (boundary)
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// this is horrible
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constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space.
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constexpr int PlayerResource_Name_Size = ((NEW_MAX_PLAYERS + 1) * 8); // const char* m_szName[MAX_PLAYERS + 1];
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constexpr int PlayerResource_Ping_Start = PlayerResource_Name_Start + PlayerResource_Name_Size;
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constexpr int PlayerResource_Ping_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPing[MAX_PLAYERS + 1];
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constexpr int PlayerResource_Team_Start = PlayerResource_Ping_Start + PlayerResource_Ping_Size;
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constexpr int PlayerResource_Team_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iTeam[MAX_PLAYERS + 1];
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constexpr int PlayerResource_PRHealth_Start = PlayerResource_Team_Start + PlayerResource_Team_Size;
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constexpr int PlayerResource_PRHealth_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPRHealth[MAX_PLAYERS + 1];
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constexpr int PlayerResource_Connected_Start = PlayerResource_PRHealth_Start + PlayerResource_PRHealth_Size;
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constexpr int PlayerResource_Connected_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bConnected[MAX_PLAYERS + 1];
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constexpr int PlayerResource_Alive_Start = PlayerResource_Connected_Start + PlayerResource_Connected_Size;
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constexpr int PlayerResource_Alive_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bAlive[MAX_PLAYERS + 1];
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constexpr int PlayerResource_BoolStats_Start = PlayerResource_Alive_Start + PlayerResource_Alive_Size;
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constexpr int PlayerResource_BoolStats_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool idk) m_boolStats[MAX_PLAYERS + 1];
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constexpr int PlayerResource_KillStats_Start = PlayerResource_BoolStats_Start + PlayerResource_BoolStats_Size;
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constexpr int PlayerResource_KillStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 6, 4);
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constexpr int PlayerResource_KillStats_Size = (PlayerResource_KillStats_Length * 6); // int m_killStats[MAX_PLAYERS + 1][6];
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constexpr int PlayerResource_ScoreStats_Start = PlayerResource_KillStats_Start + PlayerResource_KillStats_Size;
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constexpr int PlayerResource_ScoreStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 5, 4);
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constexpr int PlayerResource_ScoreStats_Size = (PlayerResource_ScoreStats_Length * 4); // int m_scoreStats[MAX_PLAYERS + 1][5];
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// must be the usage of the last field to account for any possible paddings
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constexpr int PlayerResource_TotalSize = PlayerResource_ScoreStats_Start + PlayerResource_ScoreStats_Size;
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template<class T>
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void ChangeOffset(void* addr, unsigned int offset)
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{
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TempReadWrite rw(addr);
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*((T*)addr) = offset;
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}
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/*
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typedef bool(*MatchRecvPropsToSendProps_R_Type)(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable);
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MatchRecvPropsToSendProps_R_Type MatchRecvPropsToSendProps_R_Original;
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bool MatchRecvPropsToSendProps_R_Hook(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable)
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{
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const char* tableName = *(const char**)(sendTable + 0x118);
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spdlog::info("MatchRecvPropsToSendProps_R table name {}", tableName);
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bool orig = MatchRecvPropsToSendProps_R_Original(lookup, tableNameBroken, sendTable, recvTable);
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return orig;
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}
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typedef bool(*DataTable_SetupReceiveTableFromSendTable_Type)(__int64 sendTable, bool needsDecoder);
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DataTable_SetupReceiveTableFromSendTable_Type DataTable_SetupReceiveTableFromSendTable_Original;
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bool DataTable_SetupReceiveTableFromSendTable_Hook(__int64 sendTable, bool needsDecoder)
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{
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const char* tableName = *(const char**)(sendTable + 0x118);
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spdlog::info("DataTable_SetupReceiveTableFromSendTable table name {}", tableName);
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if (!strcmp(tableName, "m_bConnected")) {
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char f[64];
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sprintf_s(f, "%p", sendTable);
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MessageBoxA(0, f, "DataTable_SetupReceiveTableFromSendTable", 0);
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}
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return DataTable_SetupReceiveTableFromSendTable_Original(sendTable, needsDecoder);
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}
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*/
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void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress)
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{
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// patch GetPlayerLimits to ignore the boundary limit
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ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp
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// patch ED_Alloc to change nFirstIndex
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ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
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// patch CGameServer::SpawnServer to change GetMaxClients inline
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ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
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// patch CGameServer::SpawnServer to change for loop
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ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32
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// patch CGameServer::SpawnServer to change for loop (there are two)
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ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
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// patch max players somewhere in CClientState
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ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1)
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// patch max players in userinfo stringtable creation
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{
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int maxPlayersPowerOf2 = 1;
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while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
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maxPlayersPowerOf2 <<= 1;
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ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32
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}
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// patch max players in userinfo stringtable creation loop
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ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32
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// do not load prebaked SendTable message list
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ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp
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// HookEnabler hook;
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// ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x209000, &MatchRecvPropsToSendProps_R_Hook, reinterpret_cast<LPVOID*>(&MatchRecvPropsToSendProps_R_Original));
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// ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1FACD0, &DataTable_SetupReceiveTableFromSendTable_Hook, reinterpret_cast<LPVOID*>(&DataTable_SetupReceiveTableFromSendTable_Original));
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}
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typedef void(*RunUserCmds_Type)(bool a1, float a2);
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RunUserCmds_Type RunUserCmds_Original;
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HMODULE serverBase = 0;
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auto RandomIntZeroMax = (__int64(__fastcall*)())0;
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// lazy rebuild
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void RunUserCmds_Hook(bool a1, float a2)
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{
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unsigned char v3; // bl
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int v5; // er14
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int i; // edi
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__int64 v7; // rax
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DWORD* v8; // rbx
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int v9; // edi
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__int64* v10; // rsi
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__int64 v11; // rax
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int v12; // er12
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__int64 v13; // rdi
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int v14; // ebx
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int v15; // eax
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__int64 v16; // r8
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int v17; // edx
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char v18; // r15
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char v19; // bp
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int v20; // esi
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__int64* v21; // rdi
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__int64 v22; // rcx
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bool v23; // al
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__int64 v24; // rax
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__int64 v25[NEW_MAX_PLAYERS]; // [rsp+20h] [rbp-138h] BYREF
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uintptr_t base = (__int64)serverBase;
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auto g_pGlobals = *(__int64*)(base + 0xBFBE08);
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__int64 globals = g_pGlobals;
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auto g_pEngineServer = *(__int64*)(base + 0xBFBD98);
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auto qword_1814D9648 = *(__int64*)(base + 0x14D9648);
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auto qword_1814DA408 = *(__int64*)(base + 0x14DA408);
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auto qword_1812107E8 = *(__int64*)(base + 0x12107E8);
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auto qword_1812105A8 = *(__int64*)(base + 0x12105A8);
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auto UTIL_PlayerByIndex = (__int64(__fastcall*)(int index))(base + 0x26AA10);
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auto sub_180485590 = (void(__fastcall*)(__int64))(base + 0x485590);
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auto sub_18058CD80 = (void(__fastcall*)(__int64))(base + 0x58CD80);
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auto sub_1805A6D90 = (void(__fastcall*)(__int64))(base + 0x5A6D90);
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auto sub_1805A6E50 = (bool(__fastcall*)(__int64, int, char))(base + 0x5A6E50);
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auto sub_1805A6C20 = (void(__fastcall*)(__int64))(base + 0x5A6C20);
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v3 = *(unsigned char*)(g_pGlobals + 73);
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if (*(DWORD*)(qword_1814D9648 + 92)
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&& ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32i64))(g_pEngineServer)
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|| !*(DWORD*)(qword_1814DA408 + 92))
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&& v3)
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{
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globals = g_pGlobals;
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v5 = 1;
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for (i = 1; i <= *(DWORD*)(g_pGlobals + 52); ++i)
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{
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v7 = UTIL_PlayerByIndex(i);
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v8 = (DWORD*)v7;
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if (v7)
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{
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*(__int64*)(base + 0x1210420) = v7;
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*(float*)(g_pGlobals + 16) = a2;
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if (!a1)
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sub_18058CD80(v7);
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sub_1805A6D90((__int64)v8);
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}
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globals = g_pGlobals;
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}
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memset(v25, 0, sizeof(v25));
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v9 = 0;
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if (*(int*)(globals + 52) > 0)
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{
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v10 = v25;
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do
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{
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v11 = UTIL_PlayerByIndex(++v9);
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globals = g_pGlobals;
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*v10++ = v11;
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} while (v9 < *(DWORD*)(globals + 52));
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}
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v12 = *(DWORD*)(qword_1812107E8 + 92);
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if (*(DWORD*)(qword_1812105A8 + 92))
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{
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v13 = *(DWORD*)(globals + 52) - 1;
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if (v13 >= 1)
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{
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v14 = *(DWORD*)(globals + 52);
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do
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{
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v15 = RandomIntZeroMax();
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v16 = v25[v13--];
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v17 = v15 % v14--;
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v25[v13 + 1] = v25[v17];
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v25[v17] = v16;
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} while (v13 >= 1);
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globals = g_pGlobals;
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}
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}
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v18 = 1;
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do
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{
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v19 = 0;
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v20 = 0;
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if (*(int*)(globals + 52) > 0)
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{
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v21 = v25;
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do
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{
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v22 = *v21;
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if (*v21)
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{
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*(__int64*)(base + 0x1210420) = *v21;
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*(float*)(globals + 16) = a2;
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v23 = sub_1805A6E50(v22, v12, v18);
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globals = g_pGlobals;
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if (v23)
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v19 = 1;
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else
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*v21 = 0i64;
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}
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++v20;
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++v21;
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} while (v20 < *(DWORD*)(globals + 52));
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}
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v18 = 0;
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} while (v19);
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if (*(int*)(globals + 52) >= 1)
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{
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do
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{
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v24 = UTIL_PlayerByIndex(v5);
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if (v24)
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{
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*(__int64*)(base + 0x1210420) = v24;
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*(float*)(g_pGlobals + 16) = a2;
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sub_1805A6C20(v24);
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}
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++v5;
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} while (v5 <= *(DWORD*)(g_pGlobals + 52));
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}
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sub_180485590(*(__int64*)(base + 0xB7B2D8));
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}
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}
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void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress)
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{
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// get required data
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serverBase = GetModuleHandleA("server.dll");
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RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax"));
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// patch max players amount
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ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128)
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// patch SpawnGlobalNonRewinding to change forced edict index
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ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
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constexpr int CPlayerResource_OriginalSize = 4776;
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constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize;
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constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize;
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// CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize);
|
|
|
|
|
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|
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|
|
// DT_PlayerResource::m_iPing SendProp
|
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|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
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|
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_iPing DataMap
|
|
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ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
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|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1);
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|
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|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size);
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|
|
|
|
|
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|
// DT_PlayerResource::m_iTeam SendProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
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|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
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|
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1);
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// DT_PlayerResource::m_iTeam DataMap
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ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size);
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// DT_PlayerResource::m_iPRHealth SendProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1);
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// DT_PlayerResource::m_iPRHealth DataMap
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ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size);
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|
// DT_PlayerResource::m_bConnected SendProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1);
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|
// DT_PlayerResource::m_bConnected DataMap
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ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
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|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1);
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|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size);
|
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|
// DT_PlayerResource::m_bAlive SendProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1);
|
|
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|
|
// DT_PlayerResource::m_bAlive DataMap
|
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
|
|
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|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1);
|
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|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size);
|
|
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|
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|
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|
// DT_PlayerResource::m_boolStats SendProp
|
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
|
|
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
|
|
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
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|
|
// DT_PlayerResource::m_boolStats DataMap
|
|
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|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_killStats SendProp
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_killStats DataMap
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_scoreStats SendProp
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_scoreStats DataMap
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_bConnected
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_iPing
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_iTeam
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_iPRHealth
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_bConnected
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_bAlive
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_boolStats
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_scoreStats
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
|
|
|
|
|
|
|
|
|
|
// CPlayerResource::UpdatePlayerData - m_killStats
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
|
|
|
|
|
|
|
|
|
|
// GameLoop::RunUserCmds - rebuild
|
|
|
|
|
HookEnabler hook;
|
|
|
|
|
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x483D10, &RunUserCmds_Hook, reinterpret_cast<LPVOID*>(&RunUserCmds_Original));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress)
|
|
|
|
|
{
|
|
|
|
|
constexpr int C_PlayerResource_OriginalSize = 5768;
|
|
|
|
|
constexpr int C_PlayerResource_AddedSize = PlayerResource_TotalSize;
|
|
|
|
|
constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize;
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::C_PlayerResource - change loop end value
|
|
|
|
|
ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::C_PlayerResource - change m_szName address
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::C_PlayerResource - change m_szName address
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::UpdatePlayerName - change m_szName address
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName - change m_szName address 1
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName - change m_szName address 2
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName - change m_szName address 3
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName internal func - change m_szName address 1
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName internal func - change m_szName address 2
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::m_szName
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource size
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_iPing RecvProp
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::m_iPing
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_iTeam RecvProp
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::m_iTeam
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_iPRHealth RecvProp
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::m_iPRHealth
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_bConnected RecvProp
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// C_PlayerResource::m_bConnected
|
|
|
|
|
ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
|
|
|
|
|
ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1);
|
|
|
|
|
|
|
|
|
|
// DT_PlayerResource::m_bAlive RecvProp
|
|
|
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1);
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// C_PlayerResource::m_bAlive
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ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1);
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// DT_PlayerResource::m_boolStats RecvProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1);
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// C_PlayerResource::m_boolStats
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ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1);
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// DT_PlayerResource::m_killStats RecvProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length);
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// C_PlayerResource::m_killStats
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ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length);
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// DT_PlayerResource::m_scoreStats RecvProp
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
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ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length);
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// C_PlayerResource::m_scoreStats
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ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
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ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length);
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// C_PlayerResource::GetPlayerName - change m_bConnected address
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ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
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// C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address
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ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
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// C_PlayerResource::GetPlayerName internal func - change m_bConnected address
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ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
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// Some other get name func (that seems to be unused) - change m_bConnected address
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ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
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// Some other get name func 2 (that seems to be unused too) - change m_bConnected address
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ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
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}
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