Format fixes, remove AddCallback_ApplyModWeaponVars
we will be doing a script PR instead, as it is easier
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3647eca5e1
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@ -82,8 +82,7 @@ ADD_SQFUNC("void", ModWeaponVars_SetInt, "entity weapon, int weaponVar, int valu
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return SQRESULT_NULL;
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}
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ADD_SQFUNC(
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"void", ModWeaponVars_SetFloat, "entity weapon, int weaponVar, float value", "", ScriptContext::SERVER | ScriptContext::CLIENT)
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ADD_SQFUNC("void", ModWeaponVars_SetFloat, "entity weapon, int weaponVar, float value", "", ScriptContext::SERVER | ScriptContext::CLIENT)
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{
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void** ent = g_pSquirrel<context>->getentity<void*>(sqvm, 1);
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if (!IsWeapon<context>(ent))
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@ -160,11 +159,6 @@ ADD_SQFUNC("void", ModWeaponVars_SetBool, "entity weapon, int weaponVar, bool va
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return SQRESULT_NULL;
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}
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ADD_SQFUNC("void", AddCallback_ApplyModWeaponVars, "void functionref( entity ) callback, int priority", "", ScriptContext::CLIENT | ScriptContext::SERVER)
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{
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return SQRESULT_NULL;
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}
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ON_DLL_LOAD_CLIENT("client.dll", ModWeaponVars_ClientInit, (CModule mod))
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{
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weaponVarArray<ScriptContext::CLIENT> = (mod.Offset(0x942ca0).RCast<WeaponVarInfo*>());
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